Betrayal.MutMercuryIGBetrayal
- Extends
- Mutator
MutMercuryIGBetrayal
Creation date: 2011-03-13 14:30
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- Betrayal.MutMercuryIGBetrayal
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
var config float RocketJumpBoost;
RocketJumpBoostHelpText Source code
var localized string RocketJumpBoostHelpText;
var localized string RocketJumpBoostText;
function
bool AlwaysKeep (
Actor Other) )
static event string GetDescriptionText ( string PropName) )
function bool MutatorIsAllowed ( ) )
function PostBeginPlay ( ) )
defaultproperties
{
FriendlyName = "Betrayal Mercury Missiles"
Description = "Replaces the Instagib Rifle in Betrayal with the Instagib Mercury Missile Launcher."
bAddToServerPackages = True
RocketJumpBoost = 3.0
RocketJumpBoostText = "Rocket jump boost"
RocketJumpBoostHelpText = "Higher values make rocket jumps with mercury missiles more efficient. (default: 3.0)"
}
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Creation time: Do 14.8.2014 09:58:15.041 - Created with
UnCodeX