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BFRL10k Creation date: 2011-02-22 19:20 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- BFRL10k.BFRL10k
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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ScriptedTexture | AmmoCounter |
color | AmmoLEDBGColor |
color | AmmoLEDColor |
int | AmmoLEDDigits |
int | AmmoLEDMaxDisplay |
color | AmmoLEDOffColor |
bool | bCamMode |
float | CornerFade |
float | LastRenderOverlaysTime |
color | ZoomInFrameColor |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary |
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Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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bool | AddAmmo (int AmmoToAdd, int Mode)) | |
byte | BestMode ())) | |
ClientStartFire (int Mode)) | ||
ClientStopFire (int Mode)) | ||
ClientWeaponThrown ())) | ||
bool | ConsumeAmmo (int Mode, float Load, optional bool bAmountNeededIsMax)) | |
Shader | CreateAmmoCounter (Actor Target)) | |
Destroyed ())) | ||
DisposeAmmoCounter (Actor Target, Shader AmmoShader)) | ||
DrawAmmoLED (ScriptedTexture Tex, int AmmoCount)) | ||
DrawCorners (Canvas C)) | ||
DrawZoomFrame (Canvas C)) | ||
FillToInitialAmmo ())) | ||
float | GetAIRating ())) | |
float | GetZoomFOV (out float ZoomLevel)) | |
IncrementFlashCount (int Mode)) | ||
MaxOutAmmo ())) | ||
PostNetBeginPlay ())) | ||
bool | PutDown ())) | |
RenderOverlays (Canvas C)) | ||
RenderTexture (ScriptedTexture Tex)) | ||
float | SuggestAttackStyle ())) | |
SuperMaxOutAmmo ())) | ||
UpdateAmmoCounter ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { ItemName = "BFRL10k" Description = "Just a big f***ing rocket launcher." IconMaterial = Texture'BFRLIcons' IconCoords = (X1=3,Y1=10,X2=82,Y2=49) PickupClass = class'BFRLPickup' AttachmentClass = class'BFRLAttachment' FireModeClass(0) = class'BFRLFire' FireModeClass(1) = class'SniperZoom' InventoryGroup = 0 GroupOffset = 3 Priority = 15 AIRating = 0.85 CurrentRating = 0.85 AmmoLEDColor = (R=255,G=255,B=255,A=255) AmmoLEDOffColor = (R=0,G=160,B=0,A=255) AmmoLEDBGColor = (R=0,G=255,B=0,A=255) AmmoLEDDigits = 2 AmmoLEDMaxDisplay = 99 bNetNotify = True SelectSound = Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' SelectForce = "SwitchToFlakCannon" PutDownAnim = PutDown DisplayFOV = 45 DrawScale = 1.0 AmbientGlow = 64.0 PlayerViewOffset = (X=100,Y=35.5,Z=-32.5) SmallViewOffset = (X=116,Y=43.5,Z=-40.5) PlayerViewPivot = (Pitch=0,Roll=0,Yaw=0) CenteredRoll = 5500 ZoomInFrameColor = (R=0,G=0,B=0,A=128) Mesh = Mesh'ONSWeapons-A.AVRiL_1st' Skins = (AVRiLreticleTEX,BFRLShader) BringUpTime = 0.45 SelectAnimRate = 2.0 PutDownAnimRate = 1.75 } |
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