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BFRL10k Creation date: 2011-02-22 19:20 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- BFRL10k.BFRL10k
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| ScriptedTexture | AmmoCounter |
| color | AmmoLEDBGColor |
| color | AmmoLEDColor |
| int | AmmoLEDDigits |
| int | AmmoLEDMaxDisplay |
| color | AmmoLEDOffColor |
| bool | bCamMode |
| float | CornerFade |
| float | LastRenderOverlaysTime |
| color | ZoomInFrameColor |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAmmo (int AmmoToAdd, int Mode)) |
![]() | byte | BestMode ())) |
![]() | ClientStartFire (int Mode)) | |
![]() | ClientStopFire (int Mode)) | |
![]() | ClientWeaponThrown ())) | |
![]() | bool | ConsumeAmmo (int Mode, float Load, optional bool bAmountNeededIsMax)) |
![]() | Shader | CreateAmmoCounter (Actor Target)) |
![]() | Destroyed ())) | |
![]() | DisposeAmmoCounter (Actor Target, Shader AmmoShader)) | |
![]() | DrawAmmoLED (ScriptedTexture Tex, int AmmoCount)) | |
![]() | DrawCorners (Canvas C)) | |
![]() | DrawZoomFrame (Canvas C)) | |
![]() | FillToInitialAmmo ())) | |
![]() | float | GetAIRating ())) |
![]() | float | GetZoomFOV (out float ZoomLevel)) |
![]() | IncrementFlashCount (int Mode)) | |
![]() | MaxOutAmmo ())) | |
![]() | PostNetBeginPlay ())) | |
![]() | bool | PutDown ())) |
![]() | RenderOverlays (Canvas C)) | |
![]() | RenderTexture (ScriptedTexture Tex)) | |
![]() | float | SuggestAttackStyle ())) |
![]() | SuperMaxOutAmmo ())) | |
![]() | UpdateAmmoCounter ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAmmo Source code
BestMode Source code
ClientStartFire Source code
ClientStopFire Source code
ClientWeaponThrown Source code
ConsumeAmmo Source code
CreateAmmoCounter Source code
Destroyed Source code
DisposeAmmoCounter Source code
DrawAmmoLED Source code
DrawCorners Source code
DrawZoomFrame Source code
FillToInitialAmmo Source code
GetAIRating Source code
GetZoomFOV Source code
IncrementFlashCount Source code
MaxOutAmmo Source code
PostNetBeginPlay Source code
PutDown Source code
RenderOverlays Source code
RenderTexture Source code
SuggestAttackStyle Source code
SuperMaxOutAmmo Source code
UpdateAmmoCounter Source code| Defaultproperties |
|---|
defaultproperties
{
ItemName = "BFRL10k"
Description = "Just a big f***ing rocket launcher."
IconMaterial = Texture'BFRLIcons'
IconCoords = (X1=3,Y1=10,X2=82,Y2=49)
PickupClass = class'BFRLPickup'
AttachmentClass = class'BFRLAttachment'
FireModeClass(0) = class'BFRLFire'
FireModeClass(1) = class'SniperZoom'
InventoryGroup = 0
GroupOffset = 3
Priority = 15
AIRating = 0.85
CurrentRating = 0.85
AmmoLEDColor = (R=255,G=255,B=255,A=255)
AmmoLEDOffColor = (R=0,G=160,B=0,A=255)
AmmoLEDBGColor = (R=0,G=255,B=0,A=255)
AmmoLEDDigits = 2
AmmoLEDMaxDisplay = 99
bNetNotify = True
SelectSound = Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SelectForce = "SwitchToFlakCannon"
PutDownAnim = PutDown
DisplayFOV = 45
DrawScale = 1.0
AmbientGlow = 64.0
PlayerViewOffset = (X=100,Y=35.5,Z=-32.5)
SmallViewOffset = (X=116,Y=43.5,Z=-40.5)
PlayerViewPivot = (Pitch=0,Roll=0,Yaw=0)
CenteredRoll = 5500
ZoomInFrameColor = (R=0,G=0,B=0,A=128)
Mesh = Mesh'ONSWeapons-A.AVRiL_1st'
Skins = (AVRiLreticleTEX,BFRLShader)
BringUpTime = 0.45
SelectAnimRate = 2.0
PutDownAnimRate = 1.75
}
|
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