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Engine.BaseGUIController

Extends
Interaction
Modifiers
Native transient

Core.Object
|   
+-- Engine.Interactions
   |   
   +-- Engine.Interaction
      |   
      +-- Engine.BaseGUIController

Direct Known Subclasses:

GUIController

Variables Summary
MaterialDefaultPens[3]
stringNetworkMsgMenu
stringQuestionMenuClass
Inherited Variables from Engine.Interaction
bActive, bNativeEvents, bRequiresTick, bVisible, Master, ViewportOwner

Enumerations Summary
Inherited Enumerations from Engine.Interactions
EInputAction, EInputKey, EStreamFinishReason

Delegates Summary
delegate OnAdminReply (string Reply)

Functions Summary
event AutoLoadMenus ()
event CloseAll (bool bCancel, optional bool bForced)
eventbool CloseMenu (optional bool bCanceled))
event InitializeController ()
eventbool NeedsMenuResolution ()
eventbool OpenMenu (string NewMenuName, optional string Param1, optional string Param2))
eventbool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled))
function SetControllerStatus (bool On))
event SetRequiredGameResolution (string GameRes)
Inherited Functions from Engine.Interaction
ConsoleCommand, Initialize, Initialized, KeyEvent, KeyType, Message, NotifyLevelChange, NotifyMusicChange, PostRender, PreRender, ScreenToWorld, SetFocus, StreamFinished, Tick, WorldToScreen
Inherited Functions from Engine.Interactions
GetFriendlyName


Variables Detail

DefaultPens[3] Source code

var Material DefaultPens[3];

NetworkMsgMenu Source code

var config string NetworkMsgMenu;

QuestionMenuClass Source code

var config string QuestionMenuClass;


Delegates Detail

OnAdminReply Source code

delegate OnAdminReply ( string Reply )


Functions Detail

AutoLoadMenus Source code

event AutoLoadMenus ( )

CloseAll Source code

event CloseAll ( bool bCancel, optional bool bForced )

CloseMenu Source code

event bool CloseMenu ( optional bool bCanceled) )

InitializeController Source code

event InitializeController ( )

NeedsMenuResolution Source code

event bool NeedsMenuResolution ( )

OpenMenu Source code

event bool OpenMenu ( string NewMenuName, optional string Param1, optional string Param2) )

ReplaceMenu Source code

event bool ReplaceMenu ( string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled) )

SetControllerStatus Source code

function SetControllerStatus ( bool On) )

SetRequiredGameResolution Source code

event SetRequiredGameResolution ( string GameRes )


Defaultproperties

defaultproperties
{
	bNativeEvents=True
	bActive=False
	bRequiresTick=False
	bVisible=False
	DefaultPens(0)=texture'MenuWhite'
	DefaultPens(1)=texture'MenuBlack'
	DefaultPens(2)=texture'MenuGray'
}

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Creation time: Do 14.8.2014 09:58:00.092 - Created with UnCodeX