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Engine.Teleporter

Extends
SmallNavigationPoint
Modifiers
placeable native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.NavigationPoint
      |   
      +-- Engine.SmallNavigationPoint
         |   
         +-- Engine.Teleporter

Variables Summary
floatLastFired
ActorTriggerActor
ActorTriggerActor2
Teleporter
boolbChangesVelocity
boolbChangesYaw
boolbEnabled
boolbReversesX
boolbReversesY
boolbReversesZ
nameProductRequired
vectorTargetVelocity
stringURL
Inherited Variables from Engine.NavigationPoint
bAlreadyVisited, bAlwaysUseStrafing, BaseDist[2], BaseVisible[2], bAutoBuilt, bBlockable, bBlocked, bCanReach, bDestinationOnly, bEndPoint, bestPathWeight, bFlyingPreferred, bForcedOnly, bForceNoStrafing, bHideEditorPaths, bMakeSourceOnly, bMayCausePain, bMustBeReachable, bNeverUseStrafing, bNoAutoConnect, bNoSuperSize, bNotBased, bOneWayPath, bPathsChanged, bPropagatesSound, bReceivePlayerToucherDiedNotify, bSourceOnly, bSpecialForced, bSpecialMove, bTransientEndPoint, bVehicleDestination, cost, ExtraCost, FearCost, ForcedPaths[4], InventoryCache, InventoryDist, LastDetourWeight, MaxPathSize, nextNavigationPoint, nextOrdered, PathList, previousPath, prevOrdered, ProscribedPaths[4], taken, TransientCost, visitedWeight

Functions Summary
functionbool Accept (actor Incoming, Actor Source ))
function FindTriggerActor ()))
function PostBeginPlay ()))
function PostTouch (actor Other ))
eventint SpecialCost (Pawn Other, ReachSpec Path))
functionActor SpecialHandling (Pawn Other))
event Touch (Actor Other))
function Trigger (actor Other, pawn EventInstigator ))
Inherited Functions from Engine.NavigationPoint
Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation


Variables Detail

LastFired Source code

var float LastFired;

TriggerActor Source code

var Actor TriggerActor;

TriggerActor2 Source code

var Actor TriggerActor2;

Teleporter

bChangesVelocity Source code

var(Teleporter) bool bChangesVelocity;

bChangesYaw Source code

var(Teleporter) bool bChangesYaw;

bEnabled Source code

var(Teleporter) bool bEnabled;

bReversesX Source code

var(Teleporter) bool bReversesX;

bReversesY Source code

var(Teleporter) bool bReversesY;

bReversesZ Source code

var(Teleporter) bool bReversesZ;

ProductRequired Source code

var(Teleporter) name ProductRequired;

TargetVelocity Source code

var(Teleporter) vector TargetVelocity;

URL Source code

var(Teleporter) string URL;


Functions Detail

Accept Source code

simulated function bool Accept ( actor Incoming, Actor Source ) )

FindTriggerActor Source code

function FindTriggerActor ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PostTouch Source code

simulated function PostTouch ( actor Other ) )

SpecialCost Source code

event int SpecialCost ( Pawn Other, ReachSpec Path) )

SpecialHandling Source code

function Actor SpecialHandling ( Pawn Other) )

Touch Source code

event Touch ( Actor Other) )

Trigger Source code

function Trigger ( actor Other, pawn EventInstigator ) )


Defaultproperties

defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
	bChangesYaw=true
	bEnabled=True
	bDirectional=True
	SoundVolume=128
	bCollideActors=True
	Texture=S_Teleport
	bSpecialForced=true
}

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Creation time: Do 14.8.2014 09:58:24.828 - Created with UnCodeX