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Gameplay.ACTION_MoveToPoint

Extends
LatentScriptedAction

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- Gameplay.LatentScriptedAction
      |   
      +-- Gameplay.ACTION_MoveToPoint

Variables Summary
ActorMovetarget
Action
nameDestinationTag
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger

Functions Summary
functionstring GetActionString ()))
functionActor GetMoveTargetFor (ScriptedController C))
functionbool MoveToGoal ()))
Inherited Functions from Gameplay.LatentScriptedAction
CompleteOnAnim, CompleteOnLIPSincAnim, CompleteWhenTimer, CompleteWhenTriggered, DisplayDebug, GetDistance, GetMoveTargetFor, InitActionFor, MoveToGoal, StillTicking, TickedAction, TurnToGoal, WaitForPlayer
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection


Variables Detail

Movetarget Source code

var Actor Movetarget;

Action

DestinationTag Source code

var(Action) name DestinationTag;


Functions Detail

GetActionString Source code

function string GetActionString ( ) )

GetMoveTargetFor Source code

function Actor GetMoveTargetFor ( ScriptedController C) )

MoveToGoal Source code

function bool MoveToGoal ( ) )


Defaultproperties

defaultproperties
{
	ActionString="Move to point"
	bValidForTrigger=false
}

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Creation time: Do 14.8.2014 09:57:58.445 - Created with UnCodeX