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Gameplay.ActionMessage_DM

Extends
ActionMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Gameplay.CriticalEventPlus
            |   
            +-- Gameplay.ActionMessage
               |   
               +-- Gameplay.ActionMessage_DM

Variables Summary
Inherited Variables from Gameplay.ActionMessage
Messages[32]

Functions Summary
Inherited Functions from Gameplay.ActionMessage
GetString


Defaultproperties

defaultproperties
{
	Messages[0]="Deathmatch"
	Messages[1]="Press fire to spawn"
	Messages[2]="Weapons have two firing modes"
	Messages[3]="Regular and alternate fire"
	Messages[4]="Assault Rifle"
	Messages[5]="Fires bullets and grenades"
	Messages[6]="Shield Gun"
	Messages[7]="Melee attack"
	Messages[8]="Protective Shield"
	Messages[9]="Explore to find other weapons"
	Messages[10]="Flak Cannon"
	Messages[11]="Bio-Rifle"
	Messages[12]="Minigun"
	Messages[13]="Movement"
	Messages[14]="WASD = Default movement keys"
	Messages[15]="Double tap a key to dodge"
	Messages[16]="Jumping"
	Messages[17]="Double jump"
	Messages[18]="Powerups"
	Messages[19]="Health vials"
	Messages[20]="Health pack"
	Messages[21]="Big Keg O' Health"
	Messages[22]="Armor"
	Messages[23]="Shield Pack"
	Messages[24]="Super Shield Pack"
	Messages[25]="Adrenaline"
	Messages[26]="Adrenaline can be used for combos"
	Messages[27]="Damage Amplifier"
	Messages[28]="Reach the frag limit first!"
	Messages[29]="Suicides count against you"
	Messages[30]="Good luck!"
}

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Creation time: Do 14.8.2014 09:57:58.011 - Created with UnCodeX