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OnslaughtSpecialsLiteV2.ACTION_IfNodeOwnedBy

Extends
ScriptedAction

ACTION_IfNodeOwnedBy Creation date: 2010-08-26 17:51 Last change: $Id$

Core.Object
|   
+-- Gameplay.ScriptedAction
   |   
   +-- OnslaughtSpecialsLiteV2.ACTION_IfNodeOwnedBy

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
ONSPowerCoreCore
ONSPowerCoreNode
ACTION_IfNodeOwnedBy
nameCoreTag
nameNodeTag
byteTeamNum
Inherited Variables from Gameplay.ScriptedAction
ActionString, bValidForTrigger
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function ProceedToNextAction (ScriptedController C))
functionbool StartsSection ()))
Inherited Functions from Gameplay.ScriptedAction
ActionCompleted, EndsSection, GetActionString, GetScript, InitActionFor, PostBeginPlay, ProceedToNextAction, ProceedToSectionEnd, Reset, StartsSection
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

Core Source code

var ONSPowerCore Core;

Node Source code

var ONSPowerCore Node;

ACTION_IfNodeOwnedBy

CoreTag Source code

var(ACTION_IfNodeOwnedBy) name CoreTag;
Tag of core to test against.

NodeTag Source code

var(ACTION_IfNodeOwnedBy) name NodeTag;
Tag of node to test.

TeamNum Source code

var(ACTION_IfNodeOwnedBy) byte TeamNum;
Team number to test against.


Functions Detail

ProceedToNextAction Source code

function ProceedToNextAction ( ScriptedController C) )

StartsSection Source code

function bool StartsSection ( ) )


Defaultproperties

defaultproperties
{
	ActionString = "If node/core is owned"
	TeamNum = 255
}

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Creation time: Do 14.8.2014 09:57:58.364 - Created with UnCodeX