Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.ScriptedTriggerController

Extends
ScriptedController

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- Gameplay.ScriptedController
            |   
            +-- Gameplay.ScriptedTriggerController

Variables Summary
Inherited Variables from Gameplay.ScriptedController
ActionNum, AnimsRemaining, bBroken, bChangingPawns, bFakeShot, bFineWeaponControl, bPendingDoubleJump, bPendingShoot, bShootSpray, bShootTarget, bUseScriptFacing, CurrentAction, CurrentAnimation, FiringMode, IterationCounter, IterationSectionStart, MyPlayerController, NumShots, PendingController, ScriptedFocus, SequenceScript
Inherited Variables from Engine.AIController
bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill

Functions Summary
function ClearAnimation ()))
function ClientGameEnded ()))
function ClientRoundEnded ()))
function DestroyPawn ()))
function GameHasEnded ()))
function InitializeFor (ScriptedTrigger T))
function LeaveScripting ()))
Scripting
function RoundHasEnded ()))
function SetNewScript (ScriptedSequence NewScript))
function Trigger (actor Other, pawn EventInstigator ))
Scripting
Inherited Functions from Gameplay.ScriptedController
AbortScript, AdjustAim, AnimEnd, CheckIfNearPlayer, ClearAnimation, ClearScript, CompleteAction, DestroyPawn, DisplayDebug, EndState, GetInstigator, GetMyPlayer, GetSoundSource, InitForNextAction, LeaveScripting, LIPSincAnimEnd, MayShootAtEnemy, MayShootTarget, NotifyJumpApex, SetDoubleJump, SetEnemyReaction, SetFireYaw, SetMoveTarget, SetNewScript, TakeControlOf, Tick, Timer, Trigger, UnPossess, WeaponFireAgain
Inherited Functions from Engine.AIController
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain

States Summary
Broken Source code
state Broken
Scripting Source code
state Scripting
LeaveScripting, Trigger


Functions Detail

ClearAnimation Source code

function ClearAnimation ( ) )

ClientGameEnded Source code

function ClientGameEnded ( ) )

ClientRoundEnded Source code

function ClientRoundEnded ( ) )

DestroyPawn Source code

function DestroyPawn ( ) )

GameHasEnded Source code

function GameHasEnded ( ) )

InitializeFor Source code

function InitializeFor ( ScriptedTrigger T) )

LeaveScripting Scripting Source code

function LeaveScripting ( ) )

RoundHasEnded Source code

function RoundHasEnded ( ) )

SetNewScript Source code

function SetNewScript ( ScriptedSequence NewScript) )

Trigger Scripting Source code

function Trigger ( actor Other, pawn EventInstigator ) )



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:21.301 - Created with UnCodeX