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Gameplay.ScriptedTrigger

Extends
ScriptedSequence

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence
            |   
            +-- Gameplay.ScriptedTrigger

Variables Summary
ScriptedTriggerControllerTriggerController
Inherited Variables from Gameplay.ScriptedSequence
Actions, ScriptControllerClass
Inherited Variables from Engine.AIScript
bLoggingEnabled, bNavigate, ControllerClass, myMarker

Functions Summary
functionname NextNeededEvent ()))
function PostBeginPlay ()))
function Reset ()))
functionbool TriggersEvent (name E))
functionbool ValidAction (Int N))
Inherited Functions from Gameplay.ScriptedSequence
CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction
Inherited Functions from Engine.AIScript
GetMoveTarget, SpawnControllerFor, TakeOver


Variables Detail

TriggerController Source code

var ScriptedTriggerController TriggerController;


Functions Detail

NextNeededEvent Source code

function name NextNeededEvent ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

TriggersEvent Source code

function bool TriggersEvent ( name E) )

ValidAction Source code

function bool ValidAction ( Int N) )


Defaultproperties

defaultproperties
{
     Texture=Texture'S_SpecialEvent'
     bNavigate=false
}

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Creation time: Do 14.8.2014 09:58:21.289 - Created with UnCodeX