defaultproperties
{
OnArrival=Arrival
Begin Object class=StateButton name=bStop
WinWidth=0.040000
WinHeight=0.800000
WinLeft=0.013750
WinTop=0.1
Images(0)=material'2k4menus.AVPlayer.StopBlurry'
Images(1)=material'2k4menus.AVPlayer.StopWatched'
Images(2)=material'2k4menus.AVPlayer.StopWatched'
Images(3)=material'2k4menus.AVPlayer.StopPressed'
Images(4)=material'2k4menus.AVPlayer.StopBlurry'
bBoundToParent=true
bScaleToParent=true
TabOrder=0
OnClick=StopClick
End Object
b_Stop=bStop
Begin Object class=StateButton name=bPlayPause
WinWidth=0.040000
WinHeight=0.800000
WinLeft=0.055000
WinTop=0.1
Images(0)=material'2k4menus.AVPlayer.PauseBlurry'
Images(1)=material'2k4menus.AVPlayer.PauseWatched'
Images(2)=material'2k4menus.AVPlayer.PauseWatched'
Images(3)=material'2k4menus.AVPlayer.PausePressed'
Images(4)=material'2k4menus.AVPlayer.PauseBlurry'
bBoundToParent=true
bScaleToParent=true
TabOrder=1
OnClick=PlayPauseClick
End Object
b_PlayPause=bPlayPause
Begin Object class=StateButton name=bFF
WinWidth=0.04
WinHeight=0.8
WinLeft=0.097500
WinTop=0.1
Images(0)=material'2k4menus.AVPlayer.NextTrackBlurry'
Images(1)=material'2k4menus.AVPlayer.NextTrackWatched'
Images(2)=material'2k4menus.AVPlayer.NextTrackWatched'
Images(3)=material'2k4menus.AVPlayer.NextTrackPressed'
Images(4)=material'2k4menus.AVPlayer.NextTrackBlurry'
bBoundToParent=true
bScaleToParent=true
TabOrder=2
OnClick=FastForwardClick
End Object
b_FF=bFF
Begin Object class=GUILabel name=lbMapName
WinWidth=0.825
WinHeight=1
WinLeft=0.15
WinTop=0
FontScale=FNS_Large
Caption=""
StyleName="DarkTextLabel"
bBoundToParent=true
bScaleToParent=true
TextAlign=TXTA_Right
End object
lb_MapName=lbMapName;
Begin Object class=GUILabel name=lbMod
WinWidth=0.825
WinHeight=1
WinLeft=0.15
WinTop=0
Caption="2X"
StyleName=""
TextFont="UT2LargeFont"
TextColor=(R=14,G=41,B=106,A=0)
bBoundToParent=true
bScaleToParent=true
OnDraw=ModDraw
End object
lb_Mod=lbMod;
WinTop=-0.065;
WinLeft=0.0
WinWidth=1.0
WinHeight=0.065
GameSpeedMods(0)=1.0
GameSpeedMods(1)=2.0
GameSpeedMods(2)=4.0
bAllowedAsLast=true
}
|