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GUI2K4.UT2K4DemoPlayback

Extends
PopupPageBase

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPage
            |   
            +-- XInterface.UT2K4GUIPage
               |   
               +-- GUI2K4.PopupPageBase
                  |   
                  +-- GUI2K4.UT2K4DemoPlayback

Variables Summary
boolbIsClosing
boolbIsPaused
StateButtonb_FF
StateButtonb_PlayPause
StateButtonb_Stop
intGameSpeedModifier
floatGameSpeedMods[3]
GUILabellb_MapName
GUILabellb_Mod
GUIListl_ViewTargets
floatmodfade
floatOriginalGameSpeed
Inherited Variables from GUI2K4.PopupPageBase
bClosing, bFading, CurFade, CurFadeTime, DesiredFade, FadeTime, i_FrameBG
Inherited Variables from XInterface.UT2K4GUIPage
BeepSound, FadeInSound, PopInSound, SlideInSound

Functions Summary
function Arrival (GUIComponent Sender, EAnimationType Type))
functionbool FastForwardClick (GUIComponent Sender))
event Free ()))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionbool ModDraw (canvas C))
functionbool PlayPauseClick (GUIComponent Sender))
functionbool StopClick (GUIComponent Sender))
Inherited Functions from GUI2K4.PopupPageBase
FadeIn, FadeOut, InternalOnPreDraw, Opened


Variables Detail

bIsClosing Source code

var bool bIsClosing;

bIsPaused Source code

var bool bIsPaused;

b_FF Source code

var automated StateButton b_FF;

b_PlayPause Source code

var automated StateButton b_PlayPause;

b_Stop Source code

var automated StateButton b_Stop;

GameSpeedModifier Source code

var int GameSpeedModifier;

GameSpeedMods[3] Source code

var float GameSpeedMods[3];

lb_MapName Source code

var automated GUILabel lb_MapName;

lb_Mod Source code

var automated GUILabel lb_Mod;

l_ViewTargets Source code

var GUIList l_ViewTargets;

modfade Source code

var float modfade;

OriginalGameSpeed Source code

var float OriginalGameSpeed;


Functions Detail

Arrival Source code

function Arrival ( GUIComponent Sender, EAnimationType Type) )

FastForwardClick Source code

function bool FastForwardClick ( GUIComponent Sender) )

Free Source code

event Free ( ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

ModDraw Source code

function bool ModDraw ( canvas C) )

PlayPauseClick Source code

function bool PlayPauseClick ( GUIComponent Sender) )

StopClick Source code

function bool StopClick ( GUIComponent Sender) )


Defaultproperties

defaultproperties
{



	OnArrival=Arrival


	Begin Object class=StateButton name=bStop
		WinWidth=0.040000
		WinHeight=0.800000
		WinLeft=0.013750
		WinTop=0.1
		Images(0)=material'2k4menus.AVPlayer.StopBlurry'
		Images(1)=material'2k4menus.AVPlayer.StopWatched'
		Images(2)=material'2k4menus.AVPlayer.StopWatched'
		Images(3)=material'2k4menus.AVPlayer.StopPressed'
		Images(4)=material'2k4menus.AVPlayer.StopBlurry'
		bBoundToParent=true
		bScaleToParent=true
		TabOrder=0
		OnClick=StopClick
	End Object
	b_Stop=bStop


	Begin Object class=StateButton name=bPlayPause
		WinWidth=0.040000
		WinHeight=0.800000
		WinLeft=0.055000
		WinTop=0.1
		Images(0)=material'2k4menus.AVPlayer.PauseBlurry'
		Images(1)=material'2k4menus.AVPlayer.PauseWatched'
		Images(2)=material'2k4menus.AVPlayer.PauseWatched'
		Images(3)=material'2k4menus.AVPlayer.PausePressed'
		Images(4)=material'2k4menus.AVPlayer.PauseBlurry'
		bBoundToParent=true
		bScaleToParent=true
		TabOrder=1
		OnClick=PlayPauseClick
	End Object
	b_PlayPause=bPlayPause


    	Begin Object class=StateButton name=bFF
		WinWidth=0.04
		WinHeight=0.8
		WinLeft=0.097500
		WinTop=0.1
		Images(0)=material'2k4menus.AVPlayer.NextTrackBlurry'
		Images(1)=material'2k4menus.AVPlayer.NextTrackWatched'
		Images(2)=material'2k4menus.AVPlayer.NextTrackWatched'
		Images(3)=material'2k4menus.AVPlayer.NextTrackPressed'
		Images(4)=material'2k4menus.AVPlayer.NextTrackBlurry'
		bBoundToParent=true
		bScaleToParent=true
		TabOrder=2
		OnClick=FastForwardClick
	End Object
	b_FF=bFF



	Begin Object class=GUILabel name=lbMapName
		WinWidth=0.825
		WinHeight=1
		WinLeft=0.15
		WinTop=0
		FontScale=FNS_Large
		Caption=""
		StyleName="DarkTextLabel"
		bBoundToParent=true
		bScaleToParent=true
		TextAlign=TXTA_Right
	End object
	lb_MapName=lbMapName;


	Begin Object class=GUILabel name=lbMod
		WinWidth=0.825
		WinHeight=1
		WinLeft=0.15
		WinTop=0
		Caption="2X"
		StyleName=""
		TextFont="UT2LargeFont"
		TextColor=(R=14,G=41,B=106,A=0)
		bBoundToParent=true
		bScaleToParent=true
		OnDraw=ModDraw
	End object
	lb_Mod=lbMod;


	WinTop=-0.065;
	WinLeft=0.0
	WinWidth=1.0
	WinHeight=0.065


	GameSpeedMods(0)=1.0
	GameSpeedMods(1)=2.0
	GameSpeedMods(2)=4.0


	bAllowedAsLast=true



}

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Creation time: Do 14.8.2014 09:58:26.546 - Created with UnCodeX