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GUI2K4.UT2K4SPTab_DetailMatch

Extends
UT2K4SPTab_Base

Core.Object
|   
+-- XInterface.GUI
   |   
   +-- XInterface.GUIComponent
      |   
      +-- XInterface.GUIMultiComponent
         |   
         +-- XInterface.GUIPanel
            |   
            +-- XInterface.GUITabPanel
               |   
               +-- XInterface.UT2K4TabPanel
                  |   
                  +-- GUI2K4.UT2K4SPTab_Base
                     |   
                     +-- GUI2K4.UT2K4SPTab_DetailMatch

Variables Summary
GUIComboBoxcbChallenges
stringColumnHeadings[4]
GUIImageimgChallengeBg
GUILabellblChallengeTitle
GUILabellblMatchTitle
stringMatchTitleCaption
GUI2K4MultiColumnListBoxmclEnemyTeam
GUI2K4MultiColumnListBoxmclOwnTeam
stringmsgBalanceChangeDown
stringmsgBalanceChangeUp
stringmsgBonusMoneyLost
stringmsgBonusMoneyWon
stringmsgBonusOverview
stringmsgBonusOverviewItem
stringmsgEarns
stringmsgInjury
stringmsgLost
stringmsgPayCheck
stringmsgSelectChal
stringmsgSpecialAwards
stringmsgTeamPayment
stringmsgWon
array<UT2K4GameProfile.PlayerMatchDetailsRecord>PlayerList1
array<UT2K4GameProfile.PlayerMatchDetailsRecord>PlayerList2
GUISectionBackgroundsbgChallengeBg
GUISectionBackgroundsbgDetailsBg
GUISectionBackgroundsbgEnemyTeamBg
GUISectionBackgroundsbgOwnTeamBg
GUIScrollTextBoxstDescription
Inherited Variables from GUI2K4.UT2K4SPTab_Base
CaptionBack, CaptionCancel, CaptionCreate, CaptionDone, CaptionLoad, CaptionPlay, GP, LogPrefix, MainWindow, ProfileClass

Functions Summary
function FillData ()))
function InitComponent (GUIController MyController, GUIComponent MyOwner))
functionstring mclPlayersOnGetSortString (GUIComponent Sender, int item, int column))
function OnChallengeSelect (GUIComponent Sender))
function OnDrawPlayerList1 (Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending))
function OnDrawPlayerList2 (Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending))
Inherited Functions from GUI2K4.UT2K4SPTab_Base
btnPlayEnabled, CanClose, GetMainWindow, getProfileName, InitComponent, onBackClick, onPlayClick, ShowPanel


Variables Detail

cbChallenges Source code

var automated GUIComboBox cbChallenges;

ColumnHeadings[4] Source code

var localized string ColumnHeadings[4];

imgChallengeBg Source code

var automated GUIImage imgChallengeBg;

lblChallengeTitle Source code

var automated GUILabel lblChallengeTitle;

lblMatchTitle Source code

var automated GUILabel lblMatchTitle;

MatchTitleCaption Source code

var localized string MatchTitleCaption;

mclEnemyTeam Source code

var automated GUI2K4MultiColumnListBox mclEnemyTeam;

mclOwnTeam Source code

var automated GUI2K4MultiColumnListBox mclOwnTeam;

msgBalanceChangeDown Source code

var localized string msgBalanceChangeDown;

msgBalanceChangeUp Source code

var localized string msgBalanceChangeUp;

msgBonusMoneyLost Source code

var localized string msgBonusMoneyLost;

msgBonusMoneyWon Source code

var localized string msgBonusMoneyWon;

msgBonusOverview Source code

var localized string msgBonusOverview;

msgBonusOverviewItem Source code

var localized string msgBonusOverviewItem;

msgEarns Source code

var localized string msgEarns;

msgInjury Source code

var localized string msgInjury;

msgLost Source code

var localized string msgLost;

msgPayCheck Source code

var localized string msgPayCheck;

msgSelectChal Source code

var localized string msgSelectChal;

msgSpecialAwards Source code

var localized string msgSpecialAwards;

msgTeamPayment Source code

var localized string msgTeamPayment;

msgWon Source code

var localized string msgWon;

PlayerList1 Source code

var array<UT2K4GameProfile.PlayerMatchDetailsRecord> PlayerList1;

PlayerList2 Source code

var array<UT2K4GameProfile.PlayerMatchDetailsRecord> PlayerList2;

sbgChallengeBg Source code

var automated GUISectionBackground sbgChallengeBg;

sbgDetailsBg Source code

var automated GUISectionBackground sbgDetailsBg;

sbgEnemyTeamBg Source code

var automated GUISectionBackground sbgEnemyTeamBg;

sbgOwnTeamBg Source code

var automated GUISectionBackground sbgOwnTeamBg;

stDescription Source code

var automated GUIScrollTextBox stDescription;


Functions Detail

FillData Source code

function FillData ( ) )

InitComponent Source code

function InitComponent ( GUIController MyController, GUIComponent MyOwner) )

mclPlayersOnGetSortString Source code

function string mclPlayersOnGetSortString ( GUIComponent Sender, int item, int column) )

OnChallengeSelect Source code

function OnChallengeSelect ( GUIComponent Sender) )

OnDrawPlayerList1 Source code

function OnDrawPlayerList1 ( Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending) )
Draw own team list/or complete player list when not a team game

OnDrawPlayerList2 Source code

function OnDrawPlayerList2 ( Canvas Canvas, int i, float X, float Y, float W, float H, bool bSelected, bool bPending) )
Draw enemy team list


Defaultproperties

defaultproperties
{
	Begin Object Class=GUILabel Name=SPDMlblMatchTitle
		WinWidth=0.900000
		WinHeight=0.082500
		WinLeft=0.050000
		WinTop=-0.000000
		TextAlign=TXTA_Center
		RenderWeight=0.11
		StyleName="NoBackground"
		FontScale=FNS_Large
		bBoundToParent=true
	End Object
	lblMatchTitle=SPDMlblMatchTitle


	
	Begin Object Class=GUI2K4MultiColumnListBox Name=SPDMmclOwnTeam
		WinWidth=0.397500
		WinHeight=0.254056
		WinLeft=0.067832
		WinTop=0.133333
		bVisibleWhenEmpty=True
		StyleName="ServerBrowserGrid"
		RenderWeight=0.2
		bBoundToParent=true
		OnGetSortString=mclPlayersOnGetSortString
	End Object
	mclOwnTeam=SPDMmclOwnTeam


	Begin Object class=GUISectionBackground Name=SPDMimgOwnTeamBg
		WinWidth=0.431888
		WinHeight=0.343750
		WinLeft=0.050000
		WinTop=0.075000
		bBoundToParent=true
    End Object
    sbgOwnTeamBg=SPDMimgOwnTeamBg


	

	Begin Object Class=GUI2K4MultiColumnListBox Name=SPDMmclEnemyTeam
		WinWidth=0.397500
		WinHeight=0.254056
		WinLeft=0.551250
		WinTop=0.133333
		bVisibleWhenEmpty=True
		StyleName="ServerBrowserGrid"
		RenderWeight=0.2
		bBoundToParent=true
		OnGetSortString=mclPlayersOnGetSortString
	End Object
	mclEnemyTeam=SPDMmclEnemyTeam


	Begin Object class=GUISectionBackground Name=SPDMimgEnemyTeamBg
		WinWidth=0.431888
		WinHeight=0.343750
		WinLeft=0.533418
		WinTop=0.075000
		bBoundToParent=true
    End Object
    sbgEnemyTeamBg=SPDMimgEnemyTeamBg


	

	Begin Object class=GUISectionBackground Name=SPDMimgDetailsBg
		WinWidth=0.900000
		WinHeight=0.425000
		WinLeft=0.050000
		WinTop=0.566667
		bBoundToParent=true
		Caption="Details"
    End Object
    sbgDetailsBg=SPDMimgDetailsBg


	Begin Object class=GUIScrollTextBox Name=SPDMstDescription
		WinWidth=0.852908
		WinHeight=0.330230
		WinLeft=0.072883
		WinTop=0.636876
		bNoTeletype=true
		FontScale=FNS_Medium
		bBoundToParent=true
		StyleName="NoBackground"
	End Object
	stDescription=SPDMstDescription


	
	Begin Object class=AltSectionBackground Name=SPLsbgChallengeBg
		WinWidth=0.443750
		WinHeight=0.140306
		WinLeft=0.281250
		WinTop=0.422675
		Caption="Challenges"
		bBoundToParent=true
    End Object
    sbgChallengeBg=SPLsbgChallengeBg


	Begin Object class=GUIComboBox name=SPLcbChallenges
		Hint="Challenge another team"
		WinWidth=0.417347
		WinHeight=0.048648
		WinLeft=0.294985
		WinTop=0.478253
		TabOrder=2
		RenderWeight=0.5
		bReadOnly=true
		bShowListOnFocus=true
		OnChange=OnChallengeSelect
		bBoundToParent=true
	End Object
	cbChallenges=SPLcbChallenges


	PropagateVisibility=false
	PanelCaption="Last Match Played"
	MatchTitleCaption="%gametype% in %map%"


	msgWon="After %gametime% minutes you won the %gametype% against %enemies% enemies in %map%.|The prize money for this match was %PrizeMoney%%BonusMoney%. %team_payment%"
	msgBalanceChangeUp="your balance increased by %balance_absolute%"
	msgBalanceChangeDown="your balance decreased by %balance_absolute%"
	msgLost="After %gametime% minutes you lost the %gametype% against %enemies% enemies in %map%%BonusMoney%. %team_payment%"
	msgTeamPayment="After paying your team mates %balance_change%."
	msgInjury="During the last match %player% got injured, health dropped to %health%%. Treatment of the injuries costs %treatment%"
	msgSpecialAwards="%player% earned the following special awards:|        %awards%"
	msgPayCheck="Pay check overview:"
	msgEarns="    %player% earned %payment%."
	msgBonusMoneyWon=" additionally you won %BonusMoney% in bonus money"
	msgBonusMoneyLost=", however you won %BonusMoney% in bonus money"
	msgBonusOverview="You won the following bonuses:"
	msgBonusOverviewItem="    %bonuscount% x %bonusname% %bonusmoney%"


	ColumnHeadings[0]="Name"
	ColumnHeadings[1]="Score"
	ColumnHeadings[2]="Kills"
	ColumnHeadings[3]="Deaths"
	msgSelectChal="Select a challenge"
}

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Creation time: Do 14.8.2014 09:58:27.353 - Created with UnCodeX