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Jailbreak.JBGameRulesDebug

Extends
JBGameRules
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- Jailbreak.JBGameRules
            |   
            +-- Jailbreak.JBGameRulesDebug

Variables Summary
bytebIsReleaseEnabledByTeam[2]
array<Controller>ListControllerDisabledJail
Inherited Variables from Engine.GameRules
NextGameRules

Functions Summary
functionbool CanRelease (TeamInfo Team, Pawn PawnInstigator, GameObjective Objective))
functionbool CanSendToJail (JBTagPlayer TagPlayer))
function ExecCanBeJailed (string TextName, bool bCanBeJailed, optional string TextTeam))
function ExecForceRelease (string Whom))
function ExecRelease (string Whom))
function ExecSetSwitch (int iTeam, bool bIsReleaseEnabled))
functionController FindPlayer (string TextName))
function ShowLocation (PlayerController Sender))
Inherited Functions from Jailbreak.JBGameRules
AllowForcedRelease, CanBotAttackEnemy, CanBroadcast, CanRelease, CanSendToArena, CanSendToJail, GetNextJBGameRules, NotifyArenaEnd, NotifyArenaStart, NotifyExecutionCommit, NotifyExecutionEnd, NotifyJailClosed, NotifyJailOpened, NotifyJailOpening, NotifyPlayerDisconnect, NotifyPlayerJailed, NotifyPlayerReconnect, NotifyPlayerReleased, NotifyRound
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective


Variables Detail

bIsReleaseEnabledByTeam[2] Source code

var byte bIsReleaseEnabledByTeam[2];

ListControllerDisabledJail Source code

var array<Controller> ListControllerDisabledJail;


Functions Detail

CanRelease Source code

function bool CanRelease ( TeamInfo Team, Pawn PawnInstigator, GameObjective Objective) )

CanSendToJail Source code

function bool CanSendToJail ( JBTagPlayer TagPlayer) )

ExecCanBeJailed Source code

function ExecCanBeJailed ( string TextName, bool bCanBeJailed, optional string TextTeam) )

ExecForceRelease Source code

function ExecForceRelease ( string Whom) )

ExecRelease Source code

function ExecRelease ( string Whom) )

ExecSetSwitch Source code

function ExecSetSwitch ( int iTeam, bool bIsReleaseEnabled) )

FindPlayer Source code

function Controller FindPlayer ( string TextName) )

ShowLocation Source code

function ShowLocation ( PlayerController Sender) )


Defaultproperties

defaultproperties
{
  bIsReleaseEnabledByTeam[0] = 1;
  bIsReleaseEnabledByTeam[1] = 1;
}

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Creation time: Do 14.8.2014 09:58:10.768 - Created with UnCodeX