Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.Mutator | +-- UnrealGame.DMMutator | +-- Jailbreak.JBMutator
Constants Summary |
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Inherited Contants from UnrealGame.DMMutator |
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PROPNUM |
Variables Summary | |
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array<String> | VariableNames |
Inherited Variables from UnrealGame.DMMutator |
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AirControl, bBrightSkins, bMegaSpeed, DMMutDescText[PROPNUM], DMMutPropsDisplayText[PROPNUM] |
Inherited Variables from Engine.Mutator |
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bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator |
Functions Summary | ||
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AddMutator (Mutator M)) | ||
bool | AlwaysKeep (Actor Other)) | |
bool | CheckReplacement (Actor Other, out byte bSuperRelevant)) | |
ReplaceSentinelFactory (Actor OldFactory)) |
Inherited Functions from UnrealGame.DMMutator |
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AlwaysKeep, GetServerDetails, MutatorIsAllowed |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { VariableNames(0) = "bSleepWhenDisabled" VariableNames(1) = "ProjectileClass" VariableNames(2) = "ProjectileSpawnOffset" VariableNames(3) = "FireRate" VariableNames(4) = "FireSound" VariableNames(5) = "AttachmentClass" VariableNames(6) = "FlashEmitterClass" VariableNames(7) = "SmokeEmitterClass" } |
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