| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.Mutator
|
+-- UnrealGame.DMMutator
|
+-- Jailbreak.JBMutator
| Constants Summary |
|---|
| Inherited Contants from UnrealGame.DMMutator |
|---|
| PROPNUM |
| Variables Summary | |
|---|---|
| array<String> | VariableNames |
| Inherited Variables from UnrealGame.DMMutator |
|---|
| AirControl, bBrightSkins, bMegaSpeed, DMMutDescText[PROPNUM], DMMutPropsDisplayText[PROPNUM] |
| Inherited Variables from Engine.Mutator |
|---|
| bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator |
| Functions Summary | ||
|---|---|---|
![]() | AddMutator (Mutator M)) | |
![]() | bool | AlwaysKeep (Actor Other)) |
![]() | bool | CheckReplacement (Actor Other, out byte bSuperRelevant)) |
![]() | ReplaceSentinelFactory (Actor OldFactory)) | |
| Inherited Functions from UnrealGame.DMMutator |
|---|
| AlwaysKeep, GetServerDetails, MutatorIsAllowed |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddMutator Source code
AlwaysKeep Source code
CheckReplacement Source code
ReplaceSentinelFactory Source code| Defaultproperties |
|---|
defaultproperties
{
VariableNames(0) = "bSleepWhenDisabled"
VariableNames(1) = "ProjectileClass"
VariableNames(2) = "ProjectileSpawnOffset"
VariableNames(3) = "FireRate"
VariableNames(4) = "FireSound"
VariableNames(5) = "AttachmentClass"
VariableNames(6) = "FlashEmitterClass"
VariableNames(7) = "SmokeEmitterClass"
}
|
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