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Jailbreak.JBMutator

Extends
DMMutator
Modifiers
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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UnrealGame.DMMutator
            |   
            +-- Jailbreak.JBMutator

Constants Summary
Inherited Contants from UnrealGame.DMMutator
PROPNUM

Variables Summary
array<String>VariableNames
Inherited Variables from UnrealGame.DMMutator
AirControl, bBrightSkins, bMegaSpeed, DMMutDescText[PROPNUM], DMMutPropsDisplayText[PROPNUM]
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator

Functions Summary
function AddMutator (Mutator M))
functionbool AlwaysKeep (Actor Other))
functionbool CheckReplacement (Actor Other, out byte bSuperRelevant))
function ReplaceSentinelFactory (Actor OldFactory))
Inherited Functions from UnrealGame.DMMutator
AlwaysKeep, GetServerDetails, MutatorIsAllowed
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling


Variables Detail

VariableNames Source code

var array<String> VariableNames;


Functions Detail

AddMutator Source code

function AddMutator ( Mutator M) )

AlwaysKeep Source code

function bool AlwaysKeep ( Actor Other) )

CheckReplacement Source code

function bool CheckReplacement ( Actor Other, out byte bSuperRelevant) )

ReplaceSentinelFactory Source code

function ReplaceSentinelFactory ( Actor OldFactory) )


Defaultproperties

defaultproperties
{
  VariableNames(0) = "bSleepWhenDisabled"
  VariableNames(1) = "ProjectileClass"
  VariableNames(2) = "ProjectileSpawnOffset"
  VariableNames(3) = "FireRate"
  VariableNames(4) = "FireSound"
  VariableNames(5) = "AttachmentClass"
  VariableNames(6) = "FlashEmitterClass"
  VariableNames(7) = "SmokeEmitterClass"
}

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Creation time: Do 14.8.2014 09:58:11.784 - Created with UnCodeX