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JBAddonPersistence.JBAddonPersistence

Extends
JBAddon
Modifiers
CacheExempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Jailbreak.JBAddon
            |   
            +-- JBAddonPersistence.JBAddonPersistence

Variables Summary
stringHealthTransferDesc
stringHealthTransferText
stringUprisingDesc
stringUprisingText
JBAddonPersistence
stringBuild
boolbUprising
intnHealth
Inherited Variables from Jailbreak.JBAddon
bIsOverlay, JBGameReplicationInfo, PlayerControllerLocal
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator

Functions Summary
function FillPlayInfo (PlayInfo PlayInfo))
eventstring GetDescriptionText (string PropName))
function PostBeginPlay ()))
Inherited Functions from Jailbreak.JBAddon
Destroyed, GetServerDetails, InitAddon, MutatorIsAllowed, NotifyLevelChange, PlayInfoGroup, PostNetBeginPlay, RenderOverlays
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling


Variables Detail

HealthTransferDesc Source code

var localized string HealthTransferDesc;

HealthTransferText Source code

var localized string HealthTransferText;

UprisingDesc Source code

var localized string UprisingDesc;

UprisingText Source code

var localized string UprisingText;

JBAddonPersistence

Build Source code

var(JBAddonPersistence) const editconst string Build;

bUprising Source code

var(JBAddonPersistence) config bool bUprising;

nHealth Source code

var(JBAddonPersistence) config int nHealth;


Functions Detail

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
  ConfigMenuClassName="JBAddonPersistence.JBGUIPanelConfigPersistence"


  bUprising = false;
  UprisingText="The Uprising"
  UprisingDesc="Giving capturing players' weapons to the captured."


  nHealth = 0;
  HealthTransferText="Health Transfer"
  HealthTransferDesc="Give a percentage of health from the capturing players to the captured players."


  Build="%%%%-%%-%% %%:%%"
  FriendlyName="Persistence"
  Description="The winning team will be able to keep their weapons and other attributes upon the start of a new round."
}

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Creation time: Do 14.8.2014 09:58:09.921 - Created with UnCodeX