- Extends
- JBGameRules
- Modifiers
- config CacheExempt
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.GameRules
|
+-- Jailbreak.JBGameRules
|
+-- JBAddonPersistence.JBGameRulesPersistence
Structures Summary |
TPersistence Owner, Adrenaline, Score, Rank, bWasJailed, WeaponList |
TPersistWeapons PersistentWeapon, PrimaryAmmo, SecondaryAmmo |
Inherited Functions from Jailbreak.JBGameRules |
AllowForcedRelease, CanBotAttackEnemy, CanBroadcast, CanRelease, CanSendToArena, CanSendToJail, GetNextJBGameRules, NotifyArenaEnd, NotifyArenaStart, NotifyExecutionCommit, NotifyExecutionEnd, NotifyJailClosed, NotifyJailOpened, NotifyJailOpening, NotifyPlayerDisconnect, NotifyPlayerJailed, NotifyPlayerReconnect, NotifyPlayerReleased, NotifyRound |
Inherited Functions from Engine.GameRules |
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective |
var private bool bNewRound;
var private bool bUprising;
var private int nHealth;
var private int NumCaptured;
var private int NumCapturers;
struct
TPersistence
{
var int Adrenaline;
var bool bWasJailed;
var string Owner;
var int Rank;
var int Score;
var array<TPersistWeapons> WeaponList;
};
struct
TPersistWeapons
{
var class<Weapon> PersistentWeapon;
var int PrimaryAmmo;
var int SecondaryAmmo;
};
function AddToCapturedList (
Controller Captured) )
function AddToCapturingList (
Controller Capturer) )
function CarryOverWeapons ( ) )
function CleanUpArray ( ) )
function ExtractPlayers (
TeamInfo Team) )
function NotifyRound ( ) )
function PreBeginPlay ( ) )
function
bool SetAdrenaline (
Controller C,
int Adrenaline) )
function SortListByScore ( out array<
TPersistence>
Team,
int LowerBound,
int UpperBound) )
function Timer ( ) )
Creation time: Do 14.8.2014 09:58:10.838 - Created with
UnCodeX