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JBAddonRadar.JBAddonRadar

Extends
JBAddon

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- Jailbreak.JBAddon
            |   
            +-- JBAddonRadar.JBAddonRadar

Variables Summary
BoolbDrawRadar
FloatFadeTime
JBPanoramaJBP
FloatMapScale
FloatScale
ByteUseAlpha
FloatXPos
FloatYPos
JBAddonRadar
stringBuild
Inherited Variables from Jailbreak.JBAddon
bIsOverlay, JBGameReplicationInfo, PlayerControllerLocal
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator

Functions Summary
function DrawMap (Canvas Canvas))
function DrawMe (Canvas Canvas))
function DrawSwitch (Canvas Canvas))
functionVector GetMapPosition (Canvas Canvas, Vector V))
function RenderOverlays (Canvas Canvas))
function Tick (Float TimeDelta))
Inherited Functions from Jailbreak.JBAddon
Destroyed, GetServerDetails, InitAddon, MutatorIsAllowed, NotifyLevelChange, PlayInfoGroup, PostNetBeginPlay, RenderOverlays
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling


Variables Detail

bDrawRadar Source code

var Bool bDrawRadar;

FadeTime Source code

var Float FadeTime;

JBP Source code

var JBPanorama JBP;

MapScale Source code

var Float MapScale;

Scale Source code

var Float Scale;

UseAlpha Source code

var Byte UseAlpha;

XPos Source code

var Float XPos;

YPos Source code

var Float YPos;

JBAddonRadar

Build Source code

var(JBAddonRadar) const editconst string Build;


Functions Detail

DrawMap Source code

Simulated function DrawMap ( Canvas Canvas) )

DrawMe Source code

Simulated function DrawMe ( Canvas Canvas) )

DrawSwitch Source code

Simulated function DrawSwitch ( Canvas Canvas) )

GetMapPosition Source code

Simulated function Vector GetMapPosition ( Canvas Canvas, Vector V) )

RenderOverlays Source code

Simulated function RenderOverlays ( Canvas Canvas) )

Tick Source code

Simulated function Tick ( Float TimeDelta) )


Defaultproperties

defaultproperties
{
  RemoteRole=ROLE_SimulatedProxy
  bAlwaysRelevant=True


  FriendlyName="Radar"
  Build="%%%%-%%-%% %%:%%"
  Description="Adds a radar to the upper-right of your screen.||You can toggle its visibility with the key used to toggle the Onslaught radar (default is F12)."
  bIsOverlay=True
  bDrawRadar=True


  XPos=0.675
  YPos=0.05
  MapScale=0.75
  FadeTime=0.75
}

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Creation time: Do 14.8.2014 09:58:09.945 - Created with UnCodeX