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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.Mutator | +-- Jailbreak.JBAddon | +-- JBAddonRadar.JBAddonRadar
Variables Summary | |
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Bool | bDrawRadar |
Float | FadeTime |
JBPanorama | JBP |
Float | MapScale |
Float | Scale |
Byte | UseAlpha |
Float | XPos |
Float | YPos |
JBAddonRadar | |
string | Build |
Inherited Variables from Jailbreak.JBAddon |
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bIsOverlay, JBGameReplicationInfo, PlayerControllerLocal |
Inherited Variables from Engine.Mutator |
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bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator |
Functions Summary | ||
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DrawMap (Canvas Canvas)) | ||
DrawMe (Canvas Canvas)) | ||
DrawSwitch (Canvas Canvas)) | ||
Vector | GetMapPosition (Canvas Canvas, Vector V)) | |
RenderOverlays (Canvas Canvas)) | ||
Tick (Float TimeDelta)) |
Inherited Functions from Jailbreak.JBAddon |
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Destroyed, GetServerDetails, InitAddon, MutatorIsAllowed, NotifyLevelChange, PlayInfoGroup, PostNetBeginPlay, RenderOverlays |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { RemoteRole=ROLE_SimulatedProxy bAlwaysRelevant=True FriendlyName="Radar" Build="%%%%-%%-%% %%:%%" Description="Adds a radar to the upper-right of your screen.||You can toggle its visibility with the key used to toggle the Onslaught radar (default is F12)." bIsOverlay=True bDrawRadar=True XPos=0.675 YPos=0.05 MapScale=0.75 FadeTime=0.75 } |
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