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JBToolbox.JBExecutionLightning

Extends
JBExecution

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- JBToolbox.JBExecution
         |   
         +-- JBToolbox.JBExecutionLightning

Constants Summary
NUM_RANDOM_TAG=16

Variables Summary
intNumTagUse
vectorRandomTagLoc[NUM_RANDOM_TAG]
JBExecutionLightning
nameRandomTag[NUM_RANDOM_TAG]
_StartLightningPointStartLightningPoint
Inherited Variables from JBToolbox.JBExecution
AttachedJails, DispatchedPlayer, DispatchExecution, TagAttachJail

Enumerations Summary
_StartLightningPoint
SLP_Here, SLP_Heaven, SLP_RandomTag

Structures Summary
Inherited Structures from JBToolbox.JBExecution
_DispatchExecution

Functions Summary
function ExecuteJailedPlayer (Pawn Victim))
function PostBeginPlay ()))
Inherited Functions from JBToolbox.JBExecution
DestroyAllDamagers, ExecuteAllJailedPlayers, ExecuteJailedPlayer, GetFirstJail, GetFirstTagPlayer, GetTargetJail, GiveDamagerTo, HasSkelete, InstantKillPawn, PlayerIsInAttachedJail, PostBeginPlay, Trigger


Constants Detail

NUM_RANDOM_TAG Source code

const NUM_RANDOM_TAG = 16;


Variables Detail

NumTagUse Source code

var private int NumTagUse;

RandomTagLoc[NUM_RANDOM_TAG] Source code

var private vector RandomTagLoc[NUM_RANDOM_TAG];

JBExecutionLightning

RandomTag[NUM_RANDOM_TAG] Source code

var(JBExecutionLightning) name RandomTag[NUM_RANDOM_TAG];

StartLightningPoint Source code

var(JBExecutionLightning) _StartLightningPoint StartLightningPoint;


Enumerations Detail

_StartLightningPoint Source code

enum _StartLightningPoint
{
SLP_Here, SLP_Heaven, SLP_RandomTag
};


Functions Detail

ExecuteJailedPlayer Source code

function ExecuteJailedPlayer ( Pawn Victim) )

PostBeginPlay Source code

function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
  Texture = Texture'JBToolbox.icons.JBExecutionLightning';  
}

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Creation time: Do 14.8.2014 09:58:10.629 - Created with UnCodeX