Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- JBToolbox.JBExecution | +-- JBToolbox.JBExecutionDepressurize
Variables Summary | |
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float | DepressurizeToFOV |
float | TimePassed |
JBExecutionDepressurize | |
Sound | DepressurizeAmbientSound |
float | DepressurizeStartFogScale |
float | DepressurizeTime |
vector | DepressurizeToFog |
float | DepressurizeToFogScale |
float | DepressurizeToHeadScale |
Inherited Variables from JBToolbox.JBExecution |
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AttachedJails, DispatchedPlayer, DispatchExecution, TagAttachJail |
Structures Summary |
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Inherited Structures from JBToolbox.JBExecution |
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_DispatchExecution |
Functions Summary | ||
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ExecuteJailedPlayer (Pawn Victim)) | ||
MakeNormal (Pawn DepressurizedPawn)) | ||
PostBeginPlay ())) | ||
Tick (float DeltaTime)) | ||
Trigger (Actor A, Pawn P)) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { Texture = Texture'JBToolbox.icons.JBExecutionDepressurize'; DepressurizeTime=2.500000 DepressurizeToHeadScale=2.500000 DepressurizeStartFogScale=2.000000 DepressurizeToFog=(X=1000,Y=0,Z=0) DepressurizeToFogScale=0.250000 DepressurizeToFov=150 } |
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