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JBToolbox.JBExecutionDepressurize

Extends
JBExecution

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Triggers
      |   
      +-- JBToolbox.JBExecution
         |   
         +-- JBToolbox.JBExecutionDepressurize

Variables Summary
floatDepressurizeToFOV
floatTimePassed
JBExecutionDepressurize
SoundDepressurizeAmbientSound
floatDepressurizeStartFogScale
floatDepressurizeTime
vectorDepressurizeToFog
floatDepressurizeToFogScale
floatDepressurizeToHeadScale
Inherited Variables from JBToolbox.JBExecution
AttachedJails, DispatchedPlayer, DispatchExecution, TagAttachJail

Structures Summary
Inherited Structures from JBToolbox.JBExecution
_DispatchExecution

Functions Summary
function ExecuteJailedPlayer (Pawn Victim))
function MakeNormal (Pawn DepressurizedPawn))
function PostBeginPlay ()))
function Tick (float DeltaTime))
function Trigger (Actor A, Pawn P))
Inherited Functions from JBToolbox.JBExecution
DestroyAllDamagers, ExecuteAllJailedPlayers, ExecuteJailedPlayer, GetFirstJail, GetFirstTagPlayer, GetTargetJail, GiveDamagerTo, HasSkelete, InstantKillPawn, PlayerIsInAttachedJail, PostBeginPlay, Trigger


Variables Detail

DepressurizeToFOV Source code

var float DepressurizeToFOV;

TimePassed Source code

var float TimePassed;

JBExecutionDepressurize

DepressurizeAmbientSound Source code

var(JBExecutionDepressurize) Sound DepressurizeAmbientSound;

DepressurizeStartFogScale Source code

var(JBExecutionDepressurize) float DepressurizeStartFogScale;

DepressurizeTime Source code

var(JBExecutionDepressurize) float DepressurizeTime;

DepressurizeToFog Source code

var(JBExecutionDepressurize) vector DepressurizeToFog;

DepressurizeToFogScale Source code

var(JBExecutionDepressurize) float DepressurizeToFogScale;

DepressurizeToHeadScale Source code

var(JBExecutionDepressurize) float DepressurizeToHeadScale;


Functions Detail

ExecuteJailedPlayer Source code

function ExecuteJailedPlayer ( Pawn Victim) )

MakeNormal Source code

function MakeNormal ( Pawn DepressurizedPawn) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

Tick Source code

function Tick ( float DeltaTime) )

Trigger Source code

function Trigger ( Actor A, Pawn P) )


Defaultproperties

defaultproperties
{
  Texture = Texture'JBToolbox.icons.JBExecutionDepressurize';
  DepressurizeTime=2.500000
  DepressurizeToHeadScale=2.500000
  DepressurizeStartFogScale=2.000000
  DepressurizeToFog=(X=1000,Y=0,Z=0)
  DepressurizeToFogScale=0.250000
  DepressurizeToFov=150
}

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Creation time: Do 14.8.2014 09:58:10.612 - Created with UnCodeX