| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Triggers
|
+-- JBToolbox.JBExecution
|
+-- JBToolbox.JBExecutionDepressurize
| Variables Summary | |
|---|---|
| float | DepressurizeToFOV |
| float | TimePassed |
| JBExecutionDepressurize | |
| Sound | DepressurizeAmbientSound |
| float | DepressurizeStartFogScale |
| float | DepressurizeTime |
| vector | DepressurizeToFog |
| float | DepressurizeToFogScale |
| float | DepressurizeToHeadScale |
| Inherited Variables from JBToolbox.JBExecution |
|---|
| AttachedJails, DispatchedPlayer, DispatchExecution, TagAttachJail |
| Structures Summary |
|---|
| Inherited Structures from JBToolbox.JBExecution |
|---|
| _DispatchExecution |
| Functions Summary | ||
|---|---|---|
![]() | ExecuteJailedPlayer (Pawn Victim)) | |
![]() | MakeNormal (Pawn DepressurizedPawn)) | |
![]() | PostBeginPlay ())) | |
![]() | Tick (float DeltaTime)) | |
![]() | Trigger (Actor A, Pawn P)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
ExecuteJailedPlayer Source code
MakeNormal Source code
PostBeginPlay Source code
Tick Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
Texture = Texture'JBToolbox.icons.JBExecutionDepressurize';
DepressurizeTime=2.500000
DepressurizeToHeadScale=2.500000
DepressurizeStartFogScale=2.000000
DepressurizeToFog=(X=1000,Y=0,Z=0)
DepressurizeToFogScale=0.250000
DepressurizeToFov=150
}
|
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