Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

JBToolbox2.JBCountingPhysicsVolume

Extends
PhysicsVolume

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Brush
      |   
      +-- Engine.Volume
         |   
         +-- Engine.PhysicsVolume
            |   
            +-- JBToolbox2.JBCountingPhysicsVolume

Variables Summary
boolbPawnsInVolume
PhysicsVolume
byteTeamIndex
Inherited Variables from Engine.PhysicsVolume
BACKUP_bPainCausing, BACKUP_Gravity, bBounceVelocity, bDamagesVehicles, bDestructive, bDistanceFog, bMoveProjectiles, bNeutralZone, bNoDecals, bNoInventory, bPainCausing, bWaterVolume, DamagePerSec, DamageType, DistanceFogColor, DistanceFogEnd, DistanceFogStart, EntryActor, EntrySound, ExitActor, ExitSound, FluidFriction, Gravity, GroundFriction, KBuoyancy, KExtraAngularDamping, KExtraLinearDamping, NextPhysicsVolume, PainTimer, PawnEntryActor, Priority, TerminalVelocity, ViewFlash, ViewFog, VolumeEffect, ZoneVelocity
Inherited Variables from Engine.Volume
AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority

Functions Summary
event PawnEnteredVolume (Pawn Other))
event PawnLeavingVolume (Pawn Other))
functionbool PawnsInVolume ()))
function PlayerPawnDiedInVolume (Pawn Other))
function Reset ()))
Inherited Functions from Engine.PhysicsVolume
ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch
Inherited Functions from Engine.Volume
BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch


Variables Detail

bPawnsInVolume Source code

var bool bPawnsInVolume;

PhysicsVolume

TeamIndex Source code

var(PhysicsVolume) byte TeamIndex;


Functions Detail

PawnEnteredVolume Source code

simulated event PawnEnteredVolume ( Pawn Other) )

PawnLeavingVolume Source code

event PawnLeavingVolume ( Pawn Other) )

PawnsInVolume Source code

function bool PawnsInVolume ( ) )

PlayerPawnDiedInVolume Source code

function PlayerPawnDiedInVolume ( Pawn Other) )

Reset Source code

function Reset ( ) )


Defaultproperties

defaultproperties
{
  TeamIndex = 255
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Do 14.8.2014 09:58:10.271 - Created with UnCodeX