Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- UT2k4Assault.ASVehicle | +-- UT2k4Assault.ASTurret | +-- UT2k4Assault.ASVehicle_Sentinel | +-- UT2k4Assault.ASVehicle_Sentinel_Ceiling | +-- JBToolbox2.JBSentinelCeiling
Variables Summary |
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Inherited Variables from UT2k4Assault.ASVehicle_Sentinel |
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bActive, bOldActive, bSpawnCampProtection, OpenCloseSound |
Functions Summary |
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Inherited Functions from UT2k4Assault.ASVehicle_Sentinel_Ceiling |
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StaticPrecache, UpdatePrecacheMaterials |
Inherited Functions from UT2k4Assault.ASVehicle_Sentinel |
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AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage |
Defaultproperties |
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defaultproperties { TransientSoundVolume = 0.250000 DefaultWeaponClassName = "JBToolbox2.JBSentinelWeapon" AutoTurretControllerClass = class'JBToolbox2.JBSentinelController' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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