| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- UT2k4Assault.ASVehicle
|
+-- UT2k4Assault.ASTurret
|
+-- UT2k4Assault.ASVehicle_Sentinel
|
+-- UT2k4Assault.ASVehicle_Sentinel_Ceiling
|
+-- JBToolbox2.JBSentinelCeiling
| Variables Summary |
|---|
| Inherited Variables from UT2k4Assault.ASVehicle_Sentinel |
|---|
| bActive, bOldActive, bSpawnCampProtection, OpenCloseSound |
| Functions Summary |
|---|
| Inherited Functions from UT2k4Assault.ASVehicle_Sentinel_Ceiling |
|---|
| StaticPrecache, UpdatePrecacheMaterials |
| Inherited Functions from UT2k4Assault.ASVehicle_Sentinel |
|---|
| AnimEnd, Awake, AwakeSentinel, GoToSleep, PlayClosing, PlayFiring, PlayIdleClosed, PlayIdleOpened, PlayOpening, PostNetBeginPlay, PostNetReceive, TakeDamage |
| Defaultproperties |
|---|
defaultproperties
{
TransientSoundVolume = 0.250000
DefaultWeaponClassName = "JBToolbox2.JBSentinelWeapon"
AutoTurretControllerClass = class'JBToolbox2.JBSentinelController'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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