Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.SVehicleFactory | +-- UT2k4Assault.ASVehicleFactory | +-- UT2k4Assault.ASVehicleFactory_SentinelCeiling | +-- JBToolbox2.JBSentinelCeilingFactory
Variables Summary | |
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JBSentinelCeilingFactory | |
class<InventoryAttachment> | AttachmentClass |
bool | bSleepWhenDisabled |
float | FireRate |
Sound | FireSound |
class<xEmitter> | FlashEmitterClass |
class<Projectile> | ProjectileClass |
vector | ProjectileSpawnOffset |
class<xEmitter> | SmokeEmitterClass |
Inherited Variables from UT2k4Assault.ASVehicleFactory_SentinelCeiling |
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bSpawnCampProtection |
Enumerations Summary |
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Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
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EASVF_TriggeredFunction |
Functions Summary | ||
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PostBeginPlay ())) | ||
Reset ())) | ||
SetEnabled (bool bNewEnabled)) | ||
SetupProjectiles (JBSentinelWeapon SentinelWeapon)) | ||
Timer ())) | ||
VehicleSpawned ())) |
Inherited Functions from UT2k4Assault.ASVehicleFactory_SentinelCeiling |
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VehicleSpawned |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bNoDelete = False bSleepWhenDisabled = True bEnabled = False ProjectileSpawnOffset = (X=110.000000,Z=-14.000000) VehicleClass = class'JBToolbox2.JBSentinelCeiling' } |
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