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JBToolbox2.JBSentinelCeilingFactory

Extends
ASVehicleFactory_SentinelCeiling
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.SVehicleFactory
      |   
      +-- UT2k4Assault.ASVehicleFactory
         |   
         +-- UT2k4Assault.ASVehicleFactory_SentinelCeiling
            |   
            +-- JBToolbox2.JBSentinelCeilingFactory

Variables Summary
JBSentinelCeilingFactory
class<InventoryAttachment>AttachmentClass
boolbSleepWhenDisabled
floatFireRate
SoundFireSound
class<xEmitter>FlashEmitterClass
class<Projectile>ProjectileClass
vectorProjectileSpawnOffset
class<xEmitter>SmokeEmitterClass
Inherited Variables from UT2k4Assault.ASVehicleFactory_SentinelCeiling
bSpawnCampProtection
Inherited Variables from UT2k4Assault.ASVehicleFactory
AIVisibilityDist, Announcement_Destroyed, BACKUP_bEnabled, bEnabled, bEnter_TeamUnlocks, bHighScoreKill, bHUDTrackVehicle, bKeyVehicle, BlockCount, bResetting, bRespawnWhenDestroyed, bSoundsPrecached, bSpawnBuildEffect, bSpawnProtected, BuildEffect, BuildEffectClass, bVehicleTeamLock, Child, MaxSpawnBlockCount, MyDestroyVehicleObjective, NextFactory, NextFactoryTag, RespawnDelay, SpawnDelay, TriggeredFunction, VehicleAmbientGlow, VehicleClassStr, VehicleDamageMomentumScale, VehicleDriverDamageMult, VehicleEvent, VehicleHealth, VehicleLinkHealMult, VehiclePossessedEvent, VehicleTag, VehicleTeam

Enumerations Summary
Inherited Enumerations from UT2k4Assault.ASVehicleFactory
EASVF_TriggeredFunction

Functions Summary
function PostBeginPlay ()))
function Reset ()))
function SetEnabled (bool bNewEnabled))
function SetupProjectiles (JBSentinelWeapon SentinelWeapon))
function Timer ()))
function VehicleSpawned ()))
Inherited Functions from UT2k4Assault.ASVehicleFactory_SentinelCeiling
VehicleSpawned
Inherited Functions from UT2k4Assault.ASVehicleFactory
PostBeginPlay, PrecacheAnnouncer, Reset, SelfTriggered, SetEnabled, SetVehicleTeam, ShutDown, SpawnBuildEffect, SpawnVehicle, Timer, Trigger, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, VehicleDestroyed, VehiclePossessed, VehicleSpawned


Variables Detail

JBSentinelCeilingFactory

AttachmentClass Source code

var(JBSentinelCeilingFactory) cache class<InventoryAttachment> AttachmentClass;

bSleepWhenDisabled Source code

var(JBSentinelCeilingFactory) bool bSleepWhenDisabled;

FireRate Source code

var(JBSentinelCeilingFactory) float FireRate;

FireSound Source code

var(JBSentinelCeilingFactory) Sound FireSound;

FlashEmitterClass Source code

var(JBSentinelCeilingFactory) class<xEmitter> FlashEmitterClass;

ProjectileClass Source code

var(JBSentinelCeilingFactory) class<Projectile> ProjectileClass;

ProjectileSpawnOffset Source code

var(JBSentinelCeilingFactory) vector ProjectileSpawnOffset;

SmokeEmitterClass Source code

var(JBSentinelCeilingFactory) class<xEmitter> SmokeEmitterClass;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

SetEnabled Source code

function SetEnabled ( bool bNewEnabled) )

SetupProjectiles Source code

function SetupProjectiles ( JBSentinelWeapon SentinelWeapon) )

Timer Source code

function Timer ( ) )

VehicleSpawned Source code

function VehicleSpawned ( ) )


Defaultproperties

defaultproperties
{
  bNoDelete             = False
  bSleepWhenDisabled    = True
  bEnabled              = False
  ProjectileSpawnOffset = (X=110.000000,Z=-14.000000)
  VehicleClass          = class'JBToolbox2.JBSentinelCeiling'
}

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Creation time: Do 14.8.2014 09:58:11.957 - Created with UnCodeX