| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.SVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory
|
+-- UT2k4Assault.ASVehicleFactory_SentinelCeiling
|
+-- JBToolbox2.JBSentinelCeilingFactory
| Variables Summary | |
|---|---|
| JBSentinelCeilingFactory | |
| class<InventoryAttachment> | AttachmentClass |
| bool | bSleepWhenDisabled |
| float | FireRate |
| Sound | FireSound |
| class<xEmitter> | FlashEmitterClass |
| class<Projectile> | ProjectileClass |
| vector | ProjectileSpawnOffset |
| class<xEmitter> | SmokeEmitterClass |
| Inherited Variables from UT2k4Assault.ASVehicleFactory_SentinelCeiling |
|---|
| bSpawnCampProtection |
| Enumerations Summary |
|---|
| Inherited Enumerations from UT2k4Assault.ASVehicleFactory |
|---|
| EASVF_TriggeredFunction |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | SetEnabled (bool bNewEnabled)) | |
![]() | SetupProjectiles (JBSentinelWeapon SentinelWeapon)) | |
![]() | Timer ())) | |
![]() | VehicleSpawned ())) | |
| Inherited Functions from UT2k4Assault.ASVehicleFactory_SentinelCeiling |
|---|
| VehicleSpawned |
| Variables Detail |
|---|
| Functions Detail |
|---|
PostBeginPlay Source code
Reset Source code
SetEnabled Source code
SetupProjectiles Source code
Timer Source code
VehicleSpawned Source code| Defaultproperties |
|---|
defaultproperties
{
bNoDelete = False
bSleepWhenDisabled = True
bEnabled = False
ProjectileSpawnOffset = (X=110.000000,Z=-14.000000)
VehicleClass = class'JBToolbox2.JBSentinelCeiling'
} |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||