| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- UnrealGame.TurretController
|
+-- UnrealGame.SentinelController
|
+-- UT2k4Assault.ASSentinelController
|
+-- JBToolbox2.JBSentinelController
| Variables Summary | |
|---|---|
| bool | bForceSleeping |
| Inherited Variables from UT2k4Assault.ASSentinelController |
|---|
| LastRotation, StartSearchTime |
| Functions Summary | ||
|---|---|---|
![]() | Awake ())) Sleeping | |
![]() | BeginState ())) GameEnded | |
![]() | int | GetTeamNum ())) |
![]() | bool | IsTargetRelevant (Pawn Target)) |
| Inherited Functions from UT2k4Assault.ASSentinelController |
|---|
| AdjustAim, AnimEnded, Awake, BeginState, GetScanDelay, GetWaitForTargetTime, GoToSleep, IsSpawnCampProtecting, Possess, ScanRotation, SeePlayer |
| States Summary |
|---|
| GameEnded Source code |
|---|
|
state GameEnded |
| BeginState |
| Sleeping Source code |
|---|
|
auto state Sleeping |
| Awake |
| Variables Detail |
|---|
| Functions Detail |
|---|
Awake Sleeping Source code
BeginState GameEnded Source code
GetTeamNum Source code
IsTargetRelevant Source code| Defaultproperties |
|---|
defaultproperties
{
bForceSleeping=True
bSelected=True
} |
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