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JBToolbox2.JBSentinelController

Extends
ASSentinelController
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- UnrealGame.TurretController
            |   
            +-- UnrealGame.SentinelController
               |   
               +-- UT2k4Assault.ASSentinelController
                  |   
                  +-- JBToolbox2.JBSentinelController

Variables Summary
boolbForceSleeping
Inherited Variables from UT2k4Assault.ASSentinelController
LastRotation, StartSearchTime

Functions Summary
function Awake ()))
Sleeping
function BeginState ()))
GameEnded
functionint GetTeamNum ()))
functionbool IsTargetRelevant (Pawn Target))
Inherited Functions from UT2k4Assault.ASSentinelController
AdjustAim, AnimEnded, Awake, BeginState, GetScanDelay, GetWaitForTargetTime, GoToSleep, IsSpawnCampProtecting, Possess, ScanRotation, SeePlayer

States Summary
GameEnded Source code
state GameEnded
BeginState
Sleeping Source code
auto state Sleeping
Awake


Variables Detail

bForceSleeping Source code

var bool bForceSleeping;


Functions Detail

Awake Sleeping Source code

function Awake ( ) )

BeginState GameEnded Source code

function BeginState ( ) )

GetTeamNum Source code

simulated function int GetTeamNum ( ) )

IsTargetRelevant Source code

function bool IsTargetRelevant ( Pawn Target) )


Defaultproperties

defaultproperties
{
  bForceSleeping=True
  bSelected=True
}

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Creation time: Do 14.8.2014 09:58:11.966 - Created with UnCodeX