| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- Onslaught.DamTypeRoadkill
|
+-- Onslaught.DamTypePancake
DamTypeAttackCraftPancake, DamTypeDracoPancake, DamTypeFirebugPancake, DamTypeGoblinPancake, DamTypeHoverBikePancake, DamTypeHoverGoliathPancake, DamTypeIonTankPancake, DamTypeMASPancake, DamTypeNekomataPancake, DamTypeNephthysPancake, DamTypeOdinPancake, DamTypePersesPancake, DamTypePoltergeistPancake, DamTypePRVPancake, DamTypeRVPancake, DamTypeTankPancake
| Variables Summary |
|---|
| Inherited Variables from Onslaught.DamTypeRoadkill |
|---|
| MessageSwitchBase, NumMessages |
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary |
|---|
| Inherited Functions from Onslaught.DamTypeRoadkill |
|---|
| DeathMessage, ScoreKill |
| Defaultproperties |
|---|
defaultproperties
{
DeathString="%o was crushed by %k"
MaleSuicide="%o was crushed."
FemaleSuicide="%o was crushed."
bAlwaysGibs=true
GibPerterbation=1.0
bLocationalHit=false
bArmorStops=false
MessageSwitchBase=3
NumMessages=2
}
|
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