| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.VehicleDamageType
|
+-- Onslaught.DamTypeRoadkill
DamTypeAttackCraftRoadkill, DamTypeDracoRoadkill, DamTypeFirebugRoadkill, DamTypeGoblinRoadkill, DamTypeHoverBikeHeadshot, DamTypeHoverGoliathRoadkill, DamTypeIonTankRoadkill, DamTypeMASRoadkill, DamTypeNekomataRoadkill, DamTypeNephthysRoadkill, DamTypeOdinRoadkill, DamTypePancake, DamTypePersesRoadkill, DamTypePoltergeistRoadkill, DamTypePRVRoadkill, DamTypeRVRoadkill, DamTypeTankRoadkill
| Variables Summary | |
|---|---|
| int | MessageSwitchBase |
| int | NumMessages |
| Inherited Variables from UnrealGame.VehicleDamageType |
|---|
| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | string | DeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim)) |
![]() | ScoreKill (Controller Killer, Controller Killed)) | |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
DeathMessage Source code
ScoreKill Source code| Defaultproperties |
|---|
defaultproperties
{
DeathString="%k ran over %o"
MaleSuicide="%o ran over himself."
FemaleSuicide="%o ran over herself."
GibPerterbation=0.5
GibModifier=2.0
bLocationalHit=false
bNeverSevers=true
bKUseTearOffMomentum=true
bExtraMomentumZ=false
bVehicleHit=true
MessageClass=class'ONSVehicleKillMessage'
NumMessages=4
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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