Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- Onslaught.DamTypeRoadkill
DamTypeAttackCraftRoadkill, DamTypeDracoRoadkill, DamTypeFirebugRoadkill, DamTypeGoblinRoadkill, DamTypeHoverBikeHeadshot, DamTypeHoverGoliathRoadkill, DamTypeIonTankRoadkill, DamTypeMASRoadkill, DamTypeNekomataRoadkill, DamTypeNephthysRoadkill, DamTypeOdinRoadkill, DamTypePancake, DamTypePersesRoadkill, DamTypePoltergeistRoadkill, DamTypePRVRoadkill, DamTypeRVRoadkill, DamTypeTankRoadkill
Variables Summary | |
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int | MessageSwitchBase |
int | NumMessages |
Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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string | DeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim)) | |
ScoreKill (Controller Killer, Controller Killed)) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DeathString="%k ran over %o" MaleSuicide="%o ran over himself." FemaleSuicide="%o ran over herself." GibPerterbation=0.5 GibModifier=2.0 bLocationalHit=false bNeverSevers=true bKUseTearOffMomentum=true bExtraMomentumZ=false bVehicleHit=true MessageClass=class'ONSVehicleKillMessage' NumMessages=4 } |
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