Onslaught.MutOnslaughtWeapons
- Extends
- Mutator
- Modifiers
- config
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.Mutator
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+-- Onslaught.MutOnslaughtWeapons
Inherited Functions from Engine.Mutator |
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling |
OnslaughtAmmoPickupClassNames[3] Source code
var string OnslaughtAmmoPickupClassNames[3];
OnslaughtWeaponClasses[3] Source code
var
class<
Weapon> OnslaughtWeaponClasses[
3];
OnslaughtWeaponPickupClassNames[3] Source code
var string OnslaughtWeaponPickupClassNames[3];
var localized string ONSWeaponDescText[6];
ONSWeaponDisplayText[6] Source code
var localized string ONSWeaponDisplayText[6];
ReplacedAmmoPickupClasses[3] Source code
var
class<
Ammo> ReplacedAmmoPickupClasses[
3];
ReplacedWeaponClasses[3] Source code
var
class<
Weapon> ReplacedWeaponClasses[
3];
ReplacedWeaponPickupClasses[3] Source code
MutOnslaughtWeapons
bConfigUseOnslaughtWeapon0 Source code
bConfigUseOnslaughtWeapon1 Source code
bConfigUseOnslaughtWeapon2 Source code
bUseOnslaughtWeapon[3] Source code
ReplacedWeaponClassNames0 Source code
ReplacedWeaponClassNames1 Source code
ReplacedWeaponClassNames2 Source code
function
bool CheckReplacement (
Actor Other, out
byte bSuperRelevant ) )
static event string GetDescriptionText ( string PropName) )
GetInventoryClassOverride Source code
function string GetInventoryClassOverride ( string InventoryClassName) )
function PostBeginPlay ( ) )
defaultproperties
{
GroupName="Arena"
IconMaterialName="MutatorArt.nosym"
FriendlyName="Onslaught Weapons"
Description="Add the Onslaught weapons to other gametypes."
ReplacedWeaponClassNames0="XWeapons.RocketLauncher"
ReplacedWeaponClassNames1="XWeapons.BioRifle"
ReplacedWeaponClassNames2="XWeapons.FlakCannon"
bConfigUseOnslaughtWeapon0=0
bConfigUseOnslaughtWeapon1=1
bConfigUseOnslaughtWeapon2=1
OnslaughtWeaponClasses(0)=class'ONSAVRiL'
OnslaughtWeaponClasses(1)=class'ONSMineLayer'
OnslaughtWeaponClasses(2)=class'ONSGrenadeLauncher'
OnslaughtAmmoPickupClassNames(0)="Onslaught.ONSAVRiLAmmoPickup"
OnslaughtAmmoPickupClassNames(1)="Onslaught.ONSMineAmmoPickup"
OnslaughtAmmoPickupClassNames(2)="Onslaught.ONSGrenadeAmmoPickup"
ONSWeaponDisplayText(0)="Include AVRiL"
ONSWeaponDisplayText(1)="Replace this with AVRiL"
ONSWeaponDisplayText(2)="Include Mine Layer"
ONSWeaponDisplayText(3)="Replace this with Mine Layer"
ONSWeaponDisplayText(4)="Include Grenade Launcher"
ONSWeaponDisplayText(5)="Replace this with Grenade Launcher"
ONSWeaponDescText(0)="Choose if the AVRiL will be added to the game"
ONSWeaponDescText(1)="Replace this weapon with the AVRiL"
ONSWeaponDescText(2)="Choose if the Mine Layer will be added to the game"
ONSWeaponDescText(3)="Replace this weapon with the Mine Layer"
ONSWeaponDescText(4)="Choose if the Grenade Launcher will be added to the game"
ONSWeaponDescText(5)="Replace this weapon with the Grenade Launcher"
}
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Creation time: Do 14.8.2014 09:58:15.092 - Created with
UnCodeX