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Onslaught.ONSDefaultMut

Extends
DMMutator
Modifiers
HideDropDown CacheExempt

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- UnrealGame.DMMutator
            |   
            +-- Onslaught.ONSDefaultMut

Constants Summary
Inherited Contants from UnrealGame.DMMutator
PROPNUM

Variables Summary
Inherited Variables from UnrealGame.DMMutator
AirControl, bBrightSkins, bMegaSpeed, DMMutDescText[PROPNUM], DMMutPropsDisplayText[PROPNUM]
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator

Functions Summary
functionbool CheckReplacement (Actor Other, out byte bSuperRelevant))
Inherited Functions from UnrealGame.DMMutator
AlwaysKeep, GetServerDetails, MutatorIsAllowed
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling


Functions Detail

CheckReplacement Source code

function bool CheckReplacement ( Actor Other, out byte bSuperRelevant) )



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Creation time: Do 14.8.2014 09:58:16.801 - Created with UnCodeX