Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.BioFire | +-- Onslaught.ONSGrenadeFire
Variables Summary |
---|
Inherited Variables from XWeapons.ProjectileFire |
---|
ProjPerFire, ProjSpawnOffset |
Functions Summary | ||
---|---|---|
bool | AllowFire ())) | |
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.BioFire |
---|
DrawMuzzleFlash, MaxRange |
Inherited Functions from XWeapons.ProjectileFire |
---|
DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { AmmoClass=class'Onslaught.ONSGrenadeAmmo' ProjectileClass=class'Onslaught.ONSGrenadeProjectile' FireRate=0.65 bSplashDamage=false bRecommendSplashDamage=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |