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Onslaught.ONSGrenadeFire

Extends
BioFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.ProjectileFire
      |   
      +-- XWeapons.BioFire
         |   
         +-- Onslaught.ONSGrenadeFire

Variables Summary
Inherited Variables from XWeapons.ProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
functionProjectile SpawnProjectile (Vector Start, Rotator Dir))
Inherited Functions from XWeapons.BioFire
DrawMuzzleFlash, MaxRange
Inherited Functions from XWeapons.ProjectileFire
DoFireEffect, GetFireStart, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

SpawnProjectile Source code

function Projectile SpawnProjectile ( Vector Start, Rotator Dir) )


Defaultproperties

defaultproperties
{
    AmmoClass=class'Onslaught.ONSGrenadeAmmo'
    ProjectileClass=class'Onslaught.ONSGrenadeProjectile'
    FireRate=0.65
    bSplashDamage=false
    bRecommendSplashDamage=false
}

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Creation time: Do 14.8.2014 09:58:17.050 - Created with UnCodeX