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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSStationaryWeaponPawn
ONSManualGunPawn, StationaryArtilleryWeaponPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary | |
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bool | bPowered |
class<Emitter> | DestructionEffectClass |
float | RespawnTime |
Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary | ||
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AltFire (optional float F)) | ||
BeginState ())) Dead | ||
CheckSuperBerserk ())) | ||
ClientKDriverLeave (PlayerController PC)) | ||
ClientTrigger ())) | ||
ClientVehicleCeaseFire (bool bWasAltFire)) | ||
Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | ||
EndState ())) Dead | ||
bool | IndependentVehicle ())) | |
PostBeginPlay ())) | ||
PostNetReceive ())) | ||
Reset ())) | ||
SetTeamNum (byte T)) | ||
SetTeamNum (byte T)) Dead | ||
TeamChanged ())) | ||
Timer ())) Dead | ||
bool | TryToDrive (Pawn P)) | |
UpdatePrecacheMaterials ())) | ||
VehicleLocked (Pawn P)) |
States Summary |
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Dead Source code |
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state Dead |
BeginState, EndState, SetTeamNum, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { VehiclePositionString="manning a turret" VehicleNameString="Energy Turret" ExitPositions(0)=(X=-150,Y=0,Z=50) ExitPositions(1)=(X=-100,Y=150,Z=50) ExitPositions(2)=(X=-100,Y=-150,Z=50) ExitPositions(3)=(X=-50,Y=150,Z=50) ExitPositions(4)=(X=-50,Y=-150,Z=50) DrawType=DT_Mesh bDefensive=true AutoTurretControllerClass=class'ONSTurretController' bTeamLocked=True bEnterringUnlocks=False bPowered=false bHidden=true bHasOwnHealth=true RespawnTime=30.0 bStasis=false bUseCylinderCollision=false bCollideActors=true bBlockActors=true bBlockKarma=true bProjTarget=true bBlockZeroExtentTraces=true bBlockNonZeroExtentTraces=true DestructionEffectClass=class'ONSVehicleExplosionEffect' bHasAltFire=false bDesiredBehindView=false NoEntryTexture=Texture'HUDContent.NoEntry' TeamBeaconTexture=Texture'ONSInterface-TX.HealthBar' TeamBeaconBorderMaterial=Material'InterfaceContent.BorderBoxD' bNetNotify=false } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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