Onslaught.ONSPlayerReplicationInfo
- Extends
- xPlayerReplicationInfo
- Modifiers
- config ( user )
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
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+-- UnrealGame.TeamPlayerReplicationInfo
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+-- XGame.xPlayerReplicationInfo
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+-- Onslaught.ONSPlayerReplicationInfo
Inherited Variables from UnrealGame.TeamPlayerReplicationInfo |
bFirstBlood, bHolding, combocount, Combos[5], DaredevilPoints, FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray |
Enumerations Summary |
EMapPreference MAP_Never,
MAP_WhenBodyStill,
MAP_Immediately |
var bool bPendingMapDisplay;
var globalconfig string LinkDesignerClass;
var float PendingHealBonus;
delegate ProcessSetupName ( string SetupName )
delegate RemoveSetupName ( string SetupName )
delegate ResetLinks ( )
delegate SetCurrentSetup ( string SetupName )
delegate UpdateGUIMapLists ( )
function AddHealBonus ( float Bonus) )
ClientPrepareToReceivePowerLinks Source code
simulated function ClientPrepareToReceivePowerLinks ( ) )
ClientReceiveCurrentSetup Source code
simulated function ClientReceiveCurrentSetup ( string SetupName) )
ClientReceivePowerLink Source code
ClientReceiveSetupName Source code
simulated function ClientReceiveSetupName ( string SetupName) )
simulated function ClientRemoveSetupName ( string SetupName) )
simulated function ClientShowMap ( ) )
function bool DoTeleport ( ) )
function OwnerDied ( ) )
function RequestLinkDesigner ( ) )
function Reset ( ) )
function ServerClearPowerLinks ( ) )
ServerDeletePowerLinkSetup Source code
function ServerDeletePowerLinkSetup ( string SetupName) )
ServerReceivePowerLink Source code
ServerSavePowerLinkSetup Source code
function ServerSavePowerLinkSetup ( string SetupName) )
function ServerSendPowerLinks ( ) )
function ServerSendSetupNames ( ) )
ServerSetPowerLinkSetup Source code
function ServerSetPowerLinkSetup ( string SetupName) )
function SetStartCore (
ONSPowerCore Core,
bool bTemporary) )
simulated event Timer ( ) )
defaultproperties
{
ShowMapOnDeath=MAP_WhenBodyStill
LinkDesignerClass="GUI2K4.UT2K4OnslaughtPowerLinkDesigner"
TransMaterials(0)=Material'PlayerTransRed'
TransMaterials(1)=Material'PlayerTrans'
}
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Creation time: Do 14.8.2014 09:58:17.841 - Created with
UnCodeX