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UnrealGame.TeamPlayerReplicationInfo

Extends
PlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UnrealGame.TeamPlayerReplicationInfo

Direct Known Subclasses:

xPlayerReplicationInfo

Variables Summary
boolbFirstBlood
boolbHolding
intcombocount
byteCombos[5]
intDaredevilPoints
intFlagReturns
intFlagTouches
intflakcount
intheadcount
class<Scoreboard>LocalStatsScreenClass
byteMultiKills[7]
intranovercount
byteSpree[6]
SquadAISquad
intSuicides
array<VehicleStats>VehicleStatsArray
array<WeaponStats>WeaponStatsArray
Inherited Variables from Engine.PlayerReplicationInfo
ActiveChannel, bAdmin, bBot, bIsFemale, bIsSpectator, bNoTeam, bOnlySpectator, bOutOfLives, bReadyToPlay, bReceivedPing, bRegisteredChatRoom, bTeamNotified, bWaitingPlayer, bWelcomed, CharacterName, CurrentVehicle, CustomReplicationInfo, Deaths, GoalsScored, HasFlag, Kills, NumLives, OldCharacterName, OldName, PacketLoss, Ping, PlayerID, PlayerName, PlayerVolume, PlayerZone, PreviousName, PrivateChatRoom, Score, StartTime, StringDead, StringSpectating, StringUnknown, Team, TeamID, VoiceID, VoiceInfo, VoiceMemberMask, VoiceType, VoiceTypeName

Structures Summary
VehicleStats
VehicleClass, Kills, Deaths, DeathsDriving
WeaponStats
WeaponClass, kills, deaths, deathsholding

Functions Summary
function AddVehicleDeath (class<DamageType> D))
function AddVehicleDeathDriving (class<Vehicle> V))
function AddVehicleKill (class<VehicleDamageType> D))
function AddWeaponDeath (class<DamageType> D))
function AddWeaponDeathHolding (class<Weapon> W))
function AddWeaponKill (class<DamageType> D))
function PostBeginPlay ()))
function UpdateVehicleStats (TeamPlayerReplicationInfo PRI, class<Vehicle> V, int newKills, int newDeaths, int newDeathsDriving))
function UpdateWeaponStats (TeamPlayerReplicationInfo PRI, class<Weapon> W, int newKills, int newDeaths, int newDeathsHolding))
Inherited Functions from Engine.PlayerReplicationInfo
ClientNameChange, Destroyed, DisplayDebug, GetCallSign, GetHumanReadableName, GetLocationName, GetNameCallSign, GetPortrait, NeedNetNotify, PostBeginPlay, PostNetBeginPlay, PostNetReceive, Reset, SetCharacterName, SetCharacterVoice, SetChatPassword, SetPlayerName, SetVoiceMemberMask, SetWaitingPlayer, Timer, UpdateCharacter, UpdatePlayerLocation


Variables Detail

bFirstBlood Source code

var bool bFirstBlood;

bHolding Source code

var bool bHolding;

combocount Source code

var int combocount;

Combos[5] Source code

var byte Combos[5];

DaredevilPoints Source code

var int DaredevilPoints;

FlagReturns Source code

var int FlagReturns;

FlagTouches Source code

var int FlagTouches;

flakcount Source code

var int flakcount;

headcount Source code

var int headcount;

LocalStatsScreenClass Source code

var class<Scoreboard> LocalStatsScreenClass;

MultiKills[7] Source code

var byte MultiKills[7];

ranovercount Source code

var int ranovercount;

Spree[6] Source code

var byte Spree[6];

Squad Source code

var SquadAI Squad;

Suicides Source code

var int Suicides;

VehicleStatsArray Source code

var array<VehicleStats> VehicleStatsArray;

WeaponStatsArray Source code

var array<WeaponStats> WeaponStatsArray;


Structures Detail

VehicleStats Source code

struct VehicleStats
{
var int Deaths;
var int DeathsDriving;
var int Kills;
var class<Vehicle> VehicleClass;
};


WeaponStats Source code

struct WeaponStats
{
var int deaths;
var int deathsholding;
var int kills;
var class<Weapon> WeaponClass;
};



Functions Detail

AddVehicleDeath Source code

function AddVehicleDeath ( class<DamageType> D) )

AddVehicleDeathDriving Source code

function AddVehicleDeathDriving ( class<Vehicle> V) )

AddVehicleKill Source code

function AddVehicleKill ( class<VehicleDamageType> D) )

AddWeaponDeath Source code

function AddWeaponDeath ( class<DamageType> D) )

AddWeaponDeathHolding Source code

function AddWeaponDeathHolding ( class<Weapon> W) )

AddWeaponKill Source code

function AddWeaponKill ( class<DamageType> D) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

UpdateVehicleStats Source code

simulated function UpdateVehicleStats ( TeamPlayerReplicationInfo PRI, class<Vehicle> V, int newKills, int newDeaths, int newDeathsDriving) )

UpdateWeaponStats Source code

simulated function UpdateWeaponStats ( TeamPlayerReplicationInfo PRI, class<Weapon> W, int newKills, int newDeaths, int newDeathsHolding) )



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Creation time: Do 14.8.2014 09:58:24.679 - Created with UnCodeX