| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Onslaught.ONSWeaponPawn
|
+-- Onslaught.ONSPRVRearGunPawn
| Constants Summary |
|---|
| Inherited Contants from Onslaught.ONSWeaponPawn |
|---|
| FilterFrames |
| Variables Summary |
|---|
| Structures Summary |
|---|
| Inherited Structures from Engine.Vehicle |
|---|
| SVehicleIcon |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F)) | |
![]() | ClientKDriverLeave (PlayerController PC)) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
| Functions Detail |
|---|
AltFire Source code
ClientKDriverLeave Source code
ClientVehicleCeaseFire Source code| Defaultproperties |
|---|
defaultproperties
{
VehiclePositionString="in a HellBender's rear turret"
VehicleNameString="HellBender Rear Turret"
EntryPosition=(X=-50,Y=0,Z=0)
EntryRadius=160.0
ExitPositions(0)=(X=-235)
ExitPositions(1)=(Y=165)
ExitPositions(2)=(Y=-165)
ExitPositions(3)=(Z=100)
GunClass=class'Onslaught.ONSPRVRearGun'
FPCamPos=(X=0,Y=0,Z=0)
FPCamViewOffset=(X=0,Y=0,Z=40)
bFPNoZFromCameraPitch=False
TPCamLookAt=(X=0,Y=0,Z=100)
TPCamWorldOffset=(X=0,Y=0,Z=50)
TPCamDistance=350
CameraBone=REARgunTURRET
DrivePos=(X=-20,Z=90)
DriverDamageMult=0.6
bHasAltFire=false
}
|
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