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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- Onslaught.ONSPRVRearGunPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary |
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Structures Summary |
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Inherited Structures from Engine.Vehicle |
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SVehicleIcon |
Functions Summary | ||
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AltFire (optional float F)) | ||
ClientKDriverLeave (PlayerController PC)) | ||
ClientVehicleCeaseFire (bool bWasAltFire)) |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehiclePositionString="in a HellBender's rear turret" VehicleNameString="HellBender Rear Turret" EntryPosition=(X=-50,Y=0,Z=0) EntryRadius=160.0 ExitPositions(0)=(X=-235) ExitPositions(1)=(Y=165) ExitPositions(2)=(Y=-165) ExitPositions(3)=(Z=100) GunClass=class'Onslaught.ONSPRVRearGun' FPCamPos=(X=0,Y=0,Z=0) FPCamViewOffset=(X=0,Y=0,Z=40) bFPNoZFromCameraPitch=False TPCamLookAt=(X=0,Y=0,Z=100) TPCamWorldOffset=(X=0,Y=0,Z=50) TPCamDistance=350 CameraBone=REARgunTURRET DrivePos=(X=-20,Z=90) DriverDamageMult=0.6 bHasAltFire=false } |
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