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Onslaught.ONSTankHitRockEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSTankHitRockEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function PostBeginPlay ()))
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        UseCollision=True
        UseMaxCollisions=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-800.000000)
        DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        MaxCollisions=(Min=6.000000,Max=6.000000)
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=3.500000
        MaxParticles=20
        Name="SpriteEmitter1"
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=-4.000000,Max=4.000000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        StartSizeRange=(X=(Min=10.000000,Max=30.000000))
        InitialParticlesPerSecond=1000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Max=6.000000)
        StartVelocityRange=(X=(Min=-1000.000000,Max=1000.000000),Y=(Min=-1000.000000,Max=1000.000000),Z=(Min=200.000000,Max=1800.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter1'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        UseDirectionAs=PTDU_Up
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        ScaleSizeYByVelocity=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=255,G=255,R=255,A=255))
        FadeOutStartTime=0.100000
        FadeInEndTime=0.100000
        MaxParticles=80
        Name="SpriteEmitter2"
        DetailMode=DM_High
        AddLocationFromOtherEmitter=0
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=12.000000)
        StartSizeRange=(X=(Min=4.000000,Max=8.000000))
        ScaleSizeByVelocityMultiplier=(X=0.150000,Y=0.150000,Z=0.150000)
        InitialParticlesPerSecond=150.000000
        DrawStyle=PTDS_Darken
        Texture=Texture'EpicParticles.Smoke.SparkCloud_01aw'
        LifetimeRange=(Min=3.000000,Max=1.000000)
        InitialDelayRange=(Min=0.250000,Max=0.250000)
        VelocityLossRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000),Z=(Min=0.900000,Max=0.900000))
        AddVelocityFromOtherEmitter=0
        AddVelocityMultiplierRange=(X=(Min=0.100000,Max=0.100000),Y=(Min=0.100000,Max=0.100000),Z=(Min=0.100000,Max=0.100000))
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter2'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter0
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        Acceleration=(Z=-600.000000)
        FadeOutStartTime=3.500000
        MaxParticles=75
        Name="SpriteEmitter0"
        DetailMode=DM_High
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=-4.000000,Max=4.000000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        StartSizeRange=(X=(Min=2.000000,Max=25.000000))
        InitialParticlesPerSecond=1000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'EmitterTextures.MultiFrame.rockchunks02'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        StartVelocityRange=(X=(Min=-400.000000,Max=400.000000),Y=(Min=-400.000000,Max=400.000000),Z=(Min=100.000000,Max=1600.000000))
    End Object
    Emitters(2)=SpriteEmitter'SpriteEmitter0'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter3
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(B=155,G=180,R=205,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=255))
        FadeOutStartTime=1.000000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=4
        Name="SpriteEmitter3"
        StartLocationRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000))
        StartLocationShape=PTLS_Polar
        StartLocationPolarRange=(X=(Min=-128.000000,Max=128.000000),Y=(Min=-128.000000,Max=128.000000))
        AlphaRef=4
        SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=2.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=6.000000)
        StartSizeRange=(X=(Min=50.000000))
        InitialParticlesPerSecond=1000.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'BenTex01.textures.SmokePuff01'
        LifetimeRange=(Min=1.500000)
        InitialDelayRange=(Max=0.100000)
        StartVelocityRange=(X=(Min=-600.000000,Max=600.000000),Y=(Min=-600.000000,Max=600.000000),Z=(Max=50.000000))
        StartVelocityRadialRange=(Min=100.000000,Max=200.000000)
        VelocityLossRange=(X=(Min=1.000000,Max=3.000000),Y=(Min=1.000000,Max=3.000000))
        RotateVelocityLossRange=True
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(3)=SpriteEmitter'SpriteEmitter3'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter5
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-10.000000)
        ColorScale(0)=(Color=(B=155,G=180,R=205,A=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=155,G=180,R=205,A=255))
        FadeOutStartTime=1.000000
        FadeInEndTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=5
        Name="SpriteEmitter5"
        StartLocationRange=(Z=(Min=-32.000000,Max=128.000000))
        AlphaRef=4
        SpinsPerSecondRange=(X=(Min=-0.100000,Max=0.100000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=12.000000)
        StartSizeRange=(X=(Min=30.000000,Max=60.000000))
        InitialParticlesPerSecond=500.000000
        DrawStyle=PTDS_AlphaBlend
        Texture=Texture'BenTex01.textures.SmokePuff01'
        LifetimeRange=(Min=1.500000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000),Z=(Min=50.000000,Max=1400.000000))
        VelocityLossRange=(X=(Min=1.000000,Max=2.000000),Y=(Min=1.000000,Max=2.000000),Z=(Min=1.000000,Max=2.000000))
        RotateVelocityLossRange=True
    End Object
    Emitters(4)=SpriteEmitter'SpriteEmitter5'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter10
        UseColorScale=True
        FadeOut=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=213,G=238,R=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=193,G=224,R=255))
        FadeOutStartTime=0.100000
        CoordinateSystem=PTCS_Relative
        MaxParticles=3
        Name="SpriteEmitter10"
        StartLocationRange=(X=(Min=-64.000000,Max=64.000000),Y=(Min=-64.000000,Max=64.000000))
        StartSpinRange=(X=(Min=-1.000000,Max=1.000000))
        SizeScale(0)=(RelativeSize=1.000000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
        StartSizeRange=(X=(Min=75.000000,Max=150.000000))
        InitialParticlesPerSecond=1000.000000
        Texture=Texture'AW-2004Explosions.Fire.Part_explode2'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.250000,Max=0.500000)
    End Object
    Emitters(5)=SpriteEmitter'SpriteEmitter10'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter265
        UseDirectionAs=PTDU_Right
        UseColorScale=True
        FadeOut=True
        FadeIn=True
        RespawnDeadParticles=False
        UniformSize=True
        ScaleSizeXByVelocity=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-400.000000)
        ColorScale(0)=(Color=(B=179,G=236,R=255))
        ColorScale(1)=(RelativeTime=1.000000,Color=(B=20,G=97,R=167))
        FadeOutStartTime=0.500000
        FadeInEndTime=0.100000
        MaxParticles=20
        Name="SpriteEmitter265"
        DetailMode=DM_SuperHigh
        UseRotationFrom=PTRS_Actor
        StartSizeRange=(X=(Min=4.000000,Max=10.000000))
        ScaleSizeByVelocityMultiplier=(X=0.006000)
        InitialParticlesPerSecond=1000.000000
        Texture=Texture'AW-2004Particles.Weapons.HardSpot'
        LifetimeRange=(Min=0.750000,Max=1.250000)
        StartVelocityRange=(X=(Min=-1200.000000,Max=1200.000000),Y=(Min=-1200.000000,Max=1200.000000),Z=(Min=400.000000,Max=1400.000000))
    End Object
    Emitters(6)=SpriteEmitter'SpriteEmitter265'
    bNoDelete=False
    AutoDestroy=True
}

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Creation time: Do 14.8.2014 09:58:18.622 - Created with UnCodeX