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OnslaughtBP.DECO_BreakablePost

Extends
DECO_Smashable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- OnslaughtBP.DECO_Smashable
         |   
         +-- OnslaughtBP.DECO_BreakablePost

Variables Summary
Inherited Variables from OnslaughtBP.DECO_Smashable
bImperviusToPlayer, bNeedsSingleShot, RespawnTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
Inherited Functions from OnslaughtBP.DECO_Smashable
BeginState, BreakApart, Bump, EncroachedBy, EncroachingOn, EndState, PostBeginPlay, PostNetReceive, Reset, TakeDamage, Timer
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Defaultproperties

defaultproperties
{
	Health=40
	EffectWhenDestroyed=class'fxSignBreak'
    DrawType=DT_StaticMesh
    StaticMesh=StaticMesh'ONS-BPJW1.RoadSignMesh'
    DrawScale=1
    AmbientGlow=48
    bUnlit=false
	CollisionHeight=80
	CollisionRadius=8
	PrePivot=(X=0,Y=0,Z=80)
	bNeedsSingleShot=true
}

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Creation time: Do 14.8.2014 09:58:03.883 - Created with UnCodeX