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OnslaughtBP.ONSArtilleryDeathExp

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- OnslaughtBP.ONSArtilleryDeathExp

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter8
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=20.000000,Y=65.000000,Z=-4.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Max=100.000000),Y=(Min=400.000000,Max=600.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter8'


    Begin Object Class=MeshEmitter Name=MeshEmitter9
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        DetailMode=DM_High
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=-80.000000,Y=65.000000,Z=-4.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Max=-100.000000),Y=(Min=400.000000,Max=600.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter9'


    Begin Object Class=MeshEmitter Name=MeshEmitter10
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
        UseParticleColor=True
        UseColorScale=True
        DetailMode=DM_High
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=256.000000,Y=65.000000,Z=-4.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=400.000000,Max=600.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter10'


    Begin Object Class=MeshEmitter Name=MeshEmitter11
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=20.000000,Y=-65.000000,Z=-4.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Max=100.000000),Y=(Min=-400.000000,Max=-600.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(3)=MeshEmitter'MeshEmitter11'


    Begin Object Class=MeshEmitter Name=MeshEmitter12
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        DetailMode=DM_High
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=-80.000000,Y=-64.000000,Z=-4.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Max=-100.000000),Y=(Min=-400.000000,Max=-600.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(4)=MeshEmitter'MeshEmitter12'


    Begin Object Class=MeshEmitter Name=MeshEmitter13
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Wheelpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        DetailMode=DM_High
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=256.000000,Y=-65.000000,Z=-4.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Z=1.000000)
        SpinsPerSecondRange=(X=(Max=1.000000),Z=(Max=1.000000))
        StartSpinRange=(X=(Min=0.500000,Max=0.500000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-400.000000,Max=-600.000000),Z=(Min=300.000000,Max=500.000000))
    End Object
    Emitters(5)=MeshEmitter'MeshEmitter13'


    Begin Object Class=MeshEmitter Name=MeshEmitter26
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Gunpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=100.000000,Z=115.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(Y=0.000000,Z=1.000000)
        SpinsPerSecondRange=(Y=(Min=1.000000,Max=1.000000))
        StartSpinRange=(X=(Min=-0.125000,Max=-0.125000),Y=(Min=-0.050000,Max=-0.050000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-500.000000,Max=-800.000000),Z=(Min=600.000000,Max=800.000000))
    End Object
    Emitters(6)=MeshEmitter'MeshEmitter26'


    Begin Object Class=MeshEmitter Name=MeshEmitter38
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_GunStrutpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        DetailMode=DM_High
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(Z=80.000000)
        UseRotationFrom=PTRS_Actor
        SpinCCWorCW=(X=0.000000,Y=1.000000,Z=0.000000)
        SpinsPerSecondRange=(Y=(Min=1.000000,Max=1.000000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=300.000000,Max=400.000000),Z=(Min=600.000000,Max=800.000000))
    End Object
    Emitters(7)=MeshEmitter'MeshEmitter38'


    Begin Object Class=MeshEmitter Name=MeshEmitter45
        StaticMesh=StaticMesh'ONSBP_DestroyedVehicles.SPMA.SPMA_Turretpiece'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        MaxParticles=1
        StartLocationOffset=(X=165.000000,Y=-30.000000,Z=100.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Min=1.000000,Max=1.000000),Y=(Max=0.200000))
        StartSizeRange=(X=(Min=0.900000,Max=0.900000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(Y=(Max=-100.000000),Z=(Min=600.000000,Max=800.000000))
    End Object
    Emitters(8)=MeshEmitter'MeshEmitter45'


    Begin Object Class=MeshEmitter Name=MeshEmitter46
        StaticMesh=StaticMesh'AW-2004Particles.Debris.Veh_Debris1'
        UseParticleColor=True
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-900.000000)
        DetailMode=DM_SuperHigh
        ColorScale(0)=(Color=(B=128,G=128,R=128,A=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=128,G=128,R=128,A=255))
        ColorScale(2)=(RelativeTime=1.000000,Color=(B=128,G=128,R=128))
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=5.000000,Max=5.000000)
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.500000),Y=(Max=0.500000),Z=(Max=0.500000))
        StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
        InitialParticlesPerSecond=5000.000000
        DrawStyle=PTDS_AlphaBlend
        LifetimeRange=(Min=1.000000,Max=1.000000)
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000),Z=(Min=400.000000,Max=600.000000))
        StartVelocityRadialRange=(Min=-100.000000,Max=500.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(9)=MeshEmitter'MeshEmitter46'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter22
        UseDirectionAs=PTDU_Up
        UseColorScale=True
        RespawnDeadParticles=False
        UseSizeScale=True
        UseRegularSizeScale=False
        DetailMode=DM_High
        UniformSize=True
        AutomaticInitialSpawning=False
        Acceleration=(Z=-800.000000)
        ColorScale(0)=(Color=(G=192,R=255))
        ColorScale(1)=(RelativeTime=1.000000)
        MaxParticles=50
        StartLocationOffset=(Z=100.000000)
        StartLocationShape=PTLS_Sphere
        SphereRadiusRange=(Min=10.000000,Max=10.000000)
        UseRotationFrom=PTRS_Actor
        SizeScale(1)=(RelativeTime=0.400000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=8.000000,Max=12.000000))
        InitialParticlesPerSecond=300.000000
        Texture=Texture'AW-2004Particles.Energy.SparkHead'
        LifetimeRange=(Min=0.700000,Max=0.700000)
        StartVelocityRange=(X=(Min=-300.000000,Max=300.000000),Y=(Min=-300.000000,Max=300.000000))
        StartVelocityRadialRange=(Min=-300.000000,Max=-500.000000)
        GetVelocityDirectionFrom=PTVD_AddRadial
    End Object
    Emitters(10)=SpriteEmitter'SpriteEmitter22'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter23
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        UseRandomSubdivision=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.600000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        MaxParticles=8
        StartLocationRange=(X=(Min=-100.000000,Max=300.000000),Y=(Min=-80.000000,Max=80.000000))
        UseRotationFrom=PTRS_Actor
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.200000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
        InitialParticlesPerSecond=500.000000
        Texture=Texture'ExplosionTex.Framed.exp2_frames'
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.500000,Max=0.600000)
    End Object
    Emitters(11)=SpriteEmitter'SpriteEmitter23'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter25
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        DetailMode=DM_High
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        BlendBetweenSubdivisions=True
        ColorScale(0)=(Color=(B=255,G=255,R=255))
        ColorScale(1)=(RelativeTime=0.700000,Color=(B=255,G=255,R=255))
        ColorScale(2)=(RelativeTime=1.000000)
        Opacity=0.800000
        MaxParticles=5
        AddLocationFromOtherEmitter=8
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.500000)
        SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
        SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.700000)
        StartSizeRange=(X=(Min=60.000000,Max=80.000000))
        InitialParticlesPerSecond=12.000000
        Texture=Texture'ExplosionTex.Framed.exp1_frames'
        TextureUSubdivisions=2
        TextureVSubdivisions=4
        LifetimeRange=(Min=0.400000,Max=0.500000)
    End Object
    Emitters(12)=SpriteEmitter'SpriteEmitter25'


    Begin Object Class=SpriteEmitter Name=SpriteEmitter26
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(0)=(Color=(G=163,R=217))
        ColorScale(1)=(RelativeTime=0.500000,Color=(B=15,G=111,R=255))
        ColorScale(2)=(RelativeTime=0.800000,Color=(G=68,R=210))
        ColorScale(3)=(RelativeTime=1.000000)
        DetailMode=DM_SuperHigh
        StartLocationOffset=(X=128.000000,Z=55.000000)
        StartLocationRange=(X=(Min=-50.000000,Max=50.000000),Z=(Min=-20.000000))
        UseRotationFrom=PTRS_Actor
        SpinsPerSecondRange=(X=(Max=0.050000))
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        StartSizeRange=(X=(Min=80.000000,Max=80.000000))
        InitialParticlesPerSecond=5000.000000
        Texture=Texture'AW-2004Particles.Fire.SmokeFragment'
        LifetimeRange=(Min=0.400000,Max=0.800000)
        StartVelocityRange=(Z=(Max=150.000000))
    End Object
    Emitters(13)=SpriteEmitter'SpriteEmitter26'
    AutoDestroy=true
    bNoDelete=false
}

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Creation time: Do 14.8.2014 09:58:16.291 - Created with UnCodeX