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OnslaughtBP.ONSShockTankProjectile

Extends
ShockProjectile

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- XWeapons.ShockProjectile
         |   
         +-- OnslaughtBP.ONSShockTankProjectile

Variables Summary
ONSShockBallONSShockBallEffect
Inherited Variables from XWeapons.ShockProjectile
ComboAmmoCost, ComboDamage, ComboDamageType, ComboMomentumTransfer, ComboRadius, ComboSound, ComboTarget, ShockBallEffect, tempStartLoc
Inherited Variables from Engine.Projectile
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider

Functions Summary
function Destroyed ()))
function DestroyTrails ()))
function Explode (vector HitLocation, ector HitNormal))
function HitWall (vector HitNormal, actor Wall))
function PostBeginPlay ()))
function ProcessTouch (Actor Other, vector HitLocation))
function ProximityExplode ()))
function SuperExplosion ()))
Inherited Functions from XWeapons.ShockProjectile
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer
Inherited Functions from Engine.Projectile
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch


Variables Detail

ONSShockBallEffect Source code

var ONSShockBall ONSShockBallEffect;


Functions Detail

Destroyed Source code

simulated function Destroyed ( ) )

DestroyTrails Source code

simulated function DestroyTrails ( ) )

Explode Source code

simulated function Explode ( vector HitLocation,vector HitNormal) )

HitWall Source code

simulated singular function HitWall ( vector HitNormal, actor Wall) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ProcessTouch Source code

simulated function ProcessTouch ( Actor Other, vector HitLocation) )

ProximityExplode Source code

function ProximityExplode ( ) )

SuperExplosion Source code

function SuperExplosion ( ) )


Defaultproperties

defaultproperties
{
	CollisionRadius=0.0
	CollisionHeight=0.0
    Speed=9000
    MaxSpeed=9000
    Damage=150
    DamageRadius=250
    DrawScale=3.0
    ComboDamage=200
    ComboRadius=450
    ComboMomentumTransfer=235000
    ComboSound=sound'ONSBPSounds.ShockTank.ShockBallExplosion'
    AmbientSound=sound'ONSBPSounds.ShockTank.ShockBallAmbient'
    Skins(0)=None
    Texture=None
    DrawType=DT_None
}

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Creation time: Do 14.8.2014 09:58:18.385 - Created with UnCodeX