OnslaughtBP.ONSShockTankProjectile
- Extends
- ShockProjectile
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- XWeapons.ShockProjectile
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+-- OnslaughtBP.ONSShockTankProjectile
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from XWeapons.ShockProjectile |
Destroyed, DestroyTrails, Explode, Monitor, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ProcessTouch, SuperExplosion, TakeDamage, Tick, Timer |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
simulated function Destroyed ( ) )
simulated function DestroyTrails ( ) )
simulated function Explode (
vector HitLocation,
vector HitNormal) )
simulated singular function HitWall (
vector HitNormal,
actor Wall) )
simulated function PostBeginPlay ( ) )
simulated function ProcessTouch (
Actor Other,
vector HitLocation) )
function ProximityExplode ( ) )
function SuperExplosion ( ) )
defaultproperties
{
CollisionRadius=0.0
CollisionHeight=0.0
Speed=9000
MaxSpeed=9000
Damage=150
DamageRadius=250
DrawScale=3.0
ComboDamage=200
ComboRadius=450
ComboMomentumTransfer=235000
ComboSound=sound'ONSBPSounds.ShockTank.ShockBallExplosion'
AmbientSound=sound'ONSBPSounds.ShockTank.ShockBallAmbient'
Skins(0)=None
Texture=None
DrawType=DT_None
}
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Creation time: Do 14.8.2014 09:58:18.385 - Created with
UnCodeX