| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- Engine.Vehicle
|
+-- Engine.SVehicle
|
+-- Onslaught.ONSVehicle
|
+-- Onslaught.ONSTreadCraft
|
+-- Onslaught.ONSHoverTank
|
+-- OnslaughtFull.ONSHoverTank_IonPlasma
| Variables Summary |
|---|
| Inherited Variables from Onslaught.ONSHoverTank |
|---|
| LeftTreadPanner, MaxAirSpeed, MaxGroundSpeed, MaxPitchSpeed, RightTreadPanner, TreadVelocityScale |
| Structures Summary |
|---|
| Inherited Structures from Onslaught.ONSTreadCraft |
|---|
| TreadCraftState |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (optional float F)) | |
![]() | ClientVehicleCeaseFire (bool bWasAltFire)) | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) VehicleDestroyed | |
![]() | SetupTreads ())) | |
![]() | StaticPrecache (LevelInfo L)) | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| Inherited Functions from Onslaught.ONSTreadCraft |
|---|
| Destroyed, KUpdateState, PostNetBeginPlay, SVehicleUpdateParams |
| States Summary |
|---|
| VehicleDestroyed Source code |
|---|
|
state VehicleDestroyed |
| Died |
| Functions Detail |
|---|
AltFire Source code
ClientVehicleCeaseFire Source code
Died VehicleDestroyed Source code
SetupTreads Source code
StaticPrecache Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
DestructionEffectClass=class'Onslaught.ONSVehicleIonExplosionEffect'
DisintegrationEffectClass=class'Onslaught.ONSVehicleExplosionEffect'
DestroyedVehicleMesh=StaticMesh'AS_Vehicles_SM.IonTankDestroyed'
ExitPositions(0)=(X=0,Y=-200,Z=100)
ExitPositions(1)=(X=0,Y=200,Z=100)
FPCamPos=(X=-80,Y=0,Z=150)
FPCamViewOffset=(X=25,Y=0,Z=0)
VehiclePositionString="in an Ion Plasma Tank"
VehicleNameString="Ion Plasma Tank"
Mesh=Mesh'AS_VehiclesFull_M.IonTankChassisSimple'
RedSkin=None
BlueSkin=None
Skins(0)=Combiner'AS_Vehicles_TX.IonPlasmaTank.IonTankBody_C'
Skins(1)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread'
Skins(2)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread'
MaxSteerTorque=100.0
bHasAltFire=true
bShowChargingBar=true
bKeyVehicle=true
DriverWeapons(0)=(WeaponClass=class'OnslaughtFull.ONSHoverTank_IonPlasma_Weapon',WeaponBone=TankCannonWeapon)
PassengerWeapons(0)=(WeaponPawnClass=class'ONSTankSecondaryTurretPawn_IonPlasma',WeaponBone=MachineGunTurret)
RanOverDamageType=class'DamTypeIonTankRoadkill'
CrushedDamageType=class'DamTypeIonTankPancake'
VehicleIcon=(Material=Texture'AS_FX_TX.Icons.OBJ_IonTank',X=0,Y=0,SizeX=64,SizeY=64,bIsGreyScale=true)
}
|
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