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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Engine.SVehicle | +-- Onslaught.ONSVehicle | +-- Onslaught.ONSTreadCraft | +-- Onslaught.ONSHoverTank | +-- OnslaughtFull.ONSHoverTank_IonPlasma
Variables Summary |
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Inherited Variables from Onslaught.ONSHoverTank |
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LeftTreadPanner, MaxAirSpeed, MaxGroundSpeed, MaxPitchSpeed, RightTreadPanner, TreadVelocityScale |
Structures Summary |
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Inherited Structures from Onslaught.ONSTreadCraft |
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TreadCraftState |
Functions Summary | ||
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AltFire (optional float F)) | ||
ClientVehicleCeaseFire (bool bWasAltFire)) | ||
Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) VehicleDestroyed | ||
SetupTreads ())) | ||
StaticPrecache (LevelInfo L)) | ||
UpdatePrecacheMaterials ())) | ||
UpdatePrecacheStaticMeshes ())) |
Inherited Functions from Onslaught.ONSTreadCraft |
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Destroyed, KUpdateState, PostNetBeginPlay, SVehicleUpdateParams |
States Summary |
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VehicleDestroyed Source code |
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state VehicleDestroyed |
Died |
Functions Detail |
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Defaultproperties |
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defaultproperties { DestructionEffectClass=class'Onslaught.ONSVehicleIonExplosionEffect' DisintegrationEffectClass=class'Onslaught.ONSVehicleExplosionEffect' DestroyedVehicleMesh=StaticMesh'AS_Vehicles_SM.IonTankDestroyed' ExitPositions(0)=(X=0,Y=-200,Z=100) ExitPositions(1)=(X=0,Y=200,Z=100) FPCamPos=(X=-80,Y=0,Z=150) FPCamViewOffset=(X=25,Y=0,Z=0) VehiclePositionString="in an Ion Plasma Tank" VehicleNameString="Ion Plasma Tank" Mesh=Mesh'AS_VehiclesFull_M.IonTankChassisSimple' RedSkin=None BlueSkin=None Skins(0)=Combiner'AS_Vehicles_TX.IonPlasmaTank.IonTankBody_C' Skins(1)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread' Skins(2)=Texture'AS_Vehicles_TX.IonPlasmaTank.IonTankTread' MaxSteerTorque=100.0 bHasAltFire=true bShowChargingBar=true bKeyVehicle=true DriverWeapons(0)=(WeaponClass=class'OnslaughtFull.ONSHoverTank_IonPlasma_Weapon',WeaponBone=TankCannonWeapon) PassengerWeapons(0)=(WeaponPawnClass=class'ONSTankSecondaryTurretPawn_IonPlasma',WeaponBone=MachineGunTurret) RanOverDamageType=class'DamTypeIonTankRoadkill' CrushedDamageType=class'DamTypeIonTankPancake' VehicleIcon=(Material=Texture'AS_FX_TX.Icons.OBJ_IonTank',X=0,Y=0,SizeX=64,SizeY=64,bIsGreyScale=true) } |
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