defaultproperties
{
bReplicateAnimations=True
ServerPhysics=PHYS_Karma
bNetNotify=True
VehiclePositionString="in a Leviathan"
VehicleNameString="Leviathan"
Mesh=Mesh'ONSFullAnimations.MASchassis'
DriverWeapons(0)=(WeaponClass=class'OnslaughtFull.ONSMASRocketPack',WeaponBone=RocketPackAttach);
DriverWeapons(1)=(WeaponClass=class'OnslaughtFull.ONSMASCannon',WeaponBone=MainGunPostBase);
PassengerWeapons(0)=(WeaponPawnClass=class'OnslaughtFull.ONSMASSideGunPawn',WeaponBone=RightFrontGunAttach);
PassengerWeapons(1)=(WeaponPawnClass=class'OnslaughtFull.ONSMASSideGunPawn',WeaponBone=LeftFrontGunAttach);
PassengerWeapons(2)=(WeaponPawnClass=class'OnslaughtFull.ONSMASSideGunPawn',WeaponBone=RightRearGunAttach);
PassengerWeapons(3)=(WeaponPawnClass=class'OnslaughtFull.ONSMASSideGunPawn',WeaponBone=LeftRearGunAttach);
DestroyedVehicleMesh=StaticMesh'ONSFullStaticMeshes.LeviathanDead'
DestructionEffectClass=class'Onslaught.ONSVehicleExplosionEffect'
DisintegrationEffectClass=class'OnslaughtFull.ONSVehDeathMAS'
DestructionLinearMomentum=(Min=250000,Max=400000)
DestructionAngularMomentum=(Min=100,Max=300)
RedSkin=Shader'ONSFullTextures.MASGroup.MASRedShad'
BlueSkin=Shader'ONSFullTextures.MASGroup.MASBlueShad'
ShadowCullDistance=2000.0
Health=5000
HealthMax=5000
DisintegrationHealth=0
DriverDamageMult=0.0
MomentumMult=0.01
UpsideDownDamage=500.0
RanOverDamageType=class'DamTypeMASRoadkill'
CrushedDamageType=class'DamTypeMASPancake'
FPCamPos=(X=-240,Y=0,Z=350)
AirPitchDamping=45.0
UnDeployedFPCamPos=(X=-240,Y=0,Z=350)
DeployedFPCamPos=(X=0,Y=0,Z=600)
TPCamLookat=(X=-200,Y=0,Z=300)
TPCamWorldOffset=(X=0,Y=0,Z=200)
bDeployed=false
UnDeployedTPCamLookat=(X=-200,Y=0,Z=300)
UnDeployedTPCamWorldOffset=(X=0,Y=0,Z=200)
DeployedTPCamLookat=(X=100,Y=0,Z=0)
DeployedTPCamWorldOffset=(X=0,Y=0,Z=800)
TPCamDistance=780
TPCamDistRange=(Min=0,Max=2500)
CollisionHeight=+60.0
CollisionRadius=+260.0
NavigationPointRange=+190.0
bDrawDriverInTP=False
bDrawMeshInFP=True
bAllowBigWheels=True
bHasAltFire=False
bCannotBeBased=True
MaxViewYaw=16000
MaxViewPitch=30000
DrivePos=(X=16.921,Y=-40.284,Z=65.794)
DriveRot=(Pitch=0)
DeploySound=sound'ONSVehicleSounds-S.MAS.MASDeploy01'
HideSound=sound'ONSVehicleSounds-S.MAS.MASDeploy01'
IdleSound=sound'ONSVehicleSounds-S.MAS.MASEng01'
StartUpSound=sound'ONSVehicleSounds-S.MAS.MASStart01'
ShutDownSound=sound'ONSVehicleSounds-S.MAS.MASStop01'
EngineRPMSoundRange=8000
SoundRadius=255
SoundVolume=255
IdleRPM=1000
RevMeterScale=4000
StartUpForce="MASStartUp"
ShutDownForce="MASShutDown"
DeployForce="MASDeploy"
HideForce="MASDeploy"
SteerBoneName=""
SteerBoneAxis=AXIS_Z
SteerBoneMaxAngle=90
EntryPosition=(X=0,Y=0,Z=0)
EntryRadius=500.0
ExitPositions(0)=(X=0,Y=-365,Z=200)
ExitPositions(1)=(X=0,Y=365,Z=200)
ExitPositions(2)=(X=0,Y=-365,Z=-100)
ExitPositions(3)=(X=0,Y=365,Z=-100)
WheelPenScale=1.0
WheelPenOffset=0.01
WheelSoftness=0.04
WheelRestitution=0.1
WheelAdhesion=0.0
WheelLongFrictionFunc=(Points=((InVal=0,OutVal=0.0),(InVal=100.0,OutVal=1.0),(InVal=200.0,OutVal=0.9),(InVal=10000000000.0,OutVal=0.9)))
WheelLongFrictionScale=0.9
WheelLatFrictionScale=1.5
WheelLongSlip=0.001
WheelLatSlipFunc=(Points=((InVal=0.0,OutVal=0.0),(InVal=30.0,OutVal=0.009),(InVal=45.0,OutVal=0.00),(InVal=10000000000.0,OutVal=0.00)))
WheelHandbrakeSlip=0.01
WheelHandbrakeFriction=0.1
WheelSuspensionTravel=40.0
WheelSuspensionOffset=0.0
WheelSuspensionMaxRenderTravel=40.0
HandbrakeThresh=200
FTScale=0.01
ChassisTorqueScale=0.1
MinBrakeFriction=4.0
MaxBrakeTorque=20.0
MaxSteerAngleCurve=(Points=((InVal=0,OutVal=35.0),(InVal=1500.0,OutVal=25.0),(InVal=1000000000.0,OutVal=20.0)))
SteerSpeed=110
StopThreshold=100
TorqueCurve=(Points=((InVal=0,OutVal=36.0),(InVal=200,OutVal=4.0),(InVal=1500,OutVal=5.5),(InVal=2500,OutVal=0.0)))
EngineBrakeFactor=0.002
EngineBrakeRPMScale=0.1
EngineInertia=0.5
WheelInertia=0.01
TransRatio=0.11
GearRatios[0]=-0.2
GearRatios[1]=0.2
NumForwardGears=1
ChangeUpPoint=2000
ChangeDownPoint=1000
LSDFactor=1.0
VehicleMass=10.0
HeadlightCoronaOffset(0)=(X=365,Y=-87,Z=130)
HeadlightCoronaMaterial=Material'EpicParticles.flashflare1'
HeadlightCoronaMaxSize=120
DamagedEffectOffset=(X=300,Y=0,Z=185)
DamagedEffectScale=2.5
Begin Object Class=KarmaParamsRBFull Name=KParams0
KStartEnabled=True
KFriction=0.5
KLinearDamping=0.05
KAngularDamping=0.05
KImpactThreshold=500
bKNonSphericalInertia=True
bHighDetailOnly=False
bClientOnly=False
bKDoubleTickRate=True
KInertiaTensor(0)=1.260000
KInertiaTensor(1)=0
KInertiaTensor(2)=0
KInertiaTensor(3)=3.099998
KInertiaTensor(4)=0
KInertiaTensor(5)=4.499996
KMaxSpeed=650.0
KCOMOffset=(X=0,Y=0,Z=0)
bDestroyOnWorldPenetrate=True
bDoSafetime=True
Name="KParams0"
End Object
KParams=KarmaParams'KParams0'
Begin Object Class=SVehicleWheel Name=RightRearTIRE
BoneName="RightRearTire"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=0.0,Y=0.0,Z=0.0)
WheelRadius=99
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Fixed
End Object
Wheels(0)=SVehicleWheel'RightRearTIRE'
Begin Object Class=SVehicleWheel Name=LeftRearTIRE
BoneName="LeftRearTire"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=0.0,Y=0.0,Z=0.0)
WheelRadius=99
bPoweredWheel=True
bHandbrakeWheel=True
SteerType=VST_Fixed
End Object
Wheels(1)=SVehicleWheel'LeftRearTIRE'
Begin Object Class=SVehicleWheel Name=RightFrontTIRE
BoneName="RightFrontTire"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=0.0,Y=0.0,Z=0.0)
WheelRadius=99
bPoweredWheel=True
SteerType=VST_Steered
End Object
Wheels(2)=SVehicleWheel'RightFrontTIRE'
Begin Object Class=SVehicleWheel Name=LeftFrontTIRE
BoneName="LeftFrontTire"
BoneRollAxis=AXIS_Y
BoneSteerAxis=AXIS_Z
BoneOffset=(X=0.0,Y=0.0,Z=0.0)
WheelRadius=99
bPoweredWheel=True
SteerType=VST_Steered
End Object
Wheels(3)=SVehicleWheel'LeftFrontTIRE'
bDriverHoldsFlag=false
FlagBone=LeftFrontGunAttach
bKeyVehicle=true
bNeverReset=true
bEnableProximityViewShake=true
bOnlyViewShakeIfDriven=true
ViewShakeRadius=1000.0
ViewShakeOffsetMag=(X=0.7,Y=0.0,Z=2.7)
ViewShakeOffsetFreq=7.0
HornSounds(0)=sound'ONSVehicleSounds-S.LevHorn01'
HornSounds(1)=sound'ONSVehicleSounds-S.LevHorn02'
MaxDesireability=2.0
ObjectiveGetOutDist=2000.0
bSuperSize=true
}
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