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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- XWeapons.Painter | +-- OnslaughtFull.ONSPainter
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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float | MinZDist |
Inherited Variables from XWeapons.Painter |
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ArrowColor, borderX, borderY, ChargeColor, EndEffect, FirstCannon, FocusColor, focusX, focusY, innerArrowsX, innerArrowsY, LastFOV, MarkLocation, RechargeOrigin, RechargeSize, zoomed |
Enumerations Summary |
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Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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bool | CanBomb (vector MarkLocation, float NeededRadius)) | |
float | GetAIRating ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MinZDist=5000.f AmbientGlow=64.0 FireModeClass(0)=ONSPainterFire ItemName="Target Painter" Description="The Target Painter, similar to the Ion Painter, fires a harmless, low power laser with its primary fire. Unlike the Ion Painter, however, this weapon calls in a bomber that launches a string of bombs in the direction the user is facing, centered on the painted target. The bombs will easily incinerate the target and any unfortunates that happen to be nearby." PickupClass=class'ONSPainterPickup' Mesh=Mesh'ONSFullAnimations.TargetPainter' AttachmentClass=class'ONSPainterAttachment' DisplayFOV=45 DrawScale=0.6 PlayerViewOffset=(X=100,Y=22,Z=-32.5) SmallViewOffset=(X=100,Y=22,Z=-32.5) PlayerViewPivot=(Pitch=0,Roll=0,Yaw=350) PutDownAnim=Deselect CenteredOffsetY=-7.0 CenteredRoll=0 CenteredYaw=-500 PutDownAnimRate=2.8 SelectAnimRate=3.1 } |
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