defaultproperties
{
HighDetailOverlay=Material'UT2004Weapons.WeaponSpecMap2'
FireModeClass(0)=PainterFire
FireModeClass(1)=PainterZoom
InventoryGroup=0
DrawScale=1.0
Mesh=mesh'Weapons.Painter_1st'
ItemName="Ion Painter"
Description="The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity.||The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon.|Once the Ion Painter has been used to designate a target it is highly recommended that the user put considerable distance between themselves and the weapon's area of effect."
BobDamping=1.575000
PickupClass=class'PainterPickup'
EffectOffset=(X=100,Y=25,Z=-3)
PutDownAnim=PutDown
DisplayFOV=60
PlayerViewOffset=(X=25,Y=2,Z=-1)
SmallViewOffset=(X=37,Y=8,Z=-7)
PlayerViewPivot=(Pitch=0,Roll=0,Yaw=0)
AttachmentClass=class'PainterAttachment'
SelectSound=Sound'WeaponSounds.LinkGun.SwitchToLinkGun'
IconMaterial=Material'HudContent.Generic.HUD'
IconCoords=(X1=0,Y1=407,X2=118,Y2=442)
SelectForce="SwitchToLinkGun"
AIRating=1.0
CurrentRating=1.0
borderX=60.0
borderY=60.0
focusX=135
focusY=105
innerArrowsX=42.0
innerArrowsY=42.0
ChargeColor=(R=255,G=255,B=255,A=255)
FocusColor=(R=71,G=90,B=126,A=215)
ArrowColor=(R=200,G=200,B=200,A=255)
RechargeOrigin=(X=600,Y=330,Z=0)
RechargeSize=(X=10,Y=-180,Z=0)
bNotInDemo=true
DemoReplacement=class'xWeapons.SniperRifle'
Priority=15
CenteredOffsetY=-22.0
CenteredRoll=1000
CustomCrosshair=13
CustomCrosshairTextureName="Crosshairs.Hud.Crosshair_Circle2"
CustomCrosshairColor=(r=255,g=255,b=128,a=255)
CustomCrosshairScale=+2.0
}
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