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OnslaughtSpecialsLiteV2.NodeWeaponLocker

Extends
WeaponLocker

NodeWeaponLocker Creation date: 2010-07-10 20:06 Last change: $Id$

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- XWeapons.WeaponLocker
         |   
         +-- OnslaughtSpecialsLiteV2.NodeWeaponLocker

Variables Summary
boolbActive
ONSPowerCoreClosestNode
byteLastTeam
LockerWeaponLockerWeapons
byteTeam
NodeWeaponLocker
boolbExtraAmmoOnlyOnFirstPickup
boolbNeutralIfNodeDisabled
boolbNeutralIfNodeNeutral
boolbNeverTeamOwned
Inherited Variables from XWeapons.WeaponLocker
bSentinelProtected, Customers, Effect, LockerString, Weapons
Inherited Variables from Engine.Pickup
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4]

Structures Summary
Inherited Structures from XWeapons.WeaponLocker
PawnToucher, WeaponEntry

Delegates Summary
delegate NotifyUpdateLinks ()

Functions Summary
functionfloat BotDesireability (Pawn Bot))
function CheckTouching ()
function CheckTouching ()))
LockerPickup
function NotifyUpdateLinksHook ()))
function PostNetBeginPlay ()))
function PostNetReceive ()))
function SpawnLockerWeapon ()))
function Touch (Actor Other))
LockerPickup
function UpdateTeam ()))
function UpdateTeamEffect ()))
functionbool ValidTouch (Actor Other))
LockerPickup
Inherited Functions from XWeapons.WeaponLocker
AddCustomer, BeginState, BotDesireability, destroyed, DetourWeight, GetHumanReadableName, HasCustomer, PostNetBeginPlay, ReadyToPickup, Reset, SpawnLockerWeapon, Touch, UpdateHUD, UpdatePrecacheMaterials, ValidTouch
Inherited Functions from Engine.Pickup
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch

States Summary
Disabled Source code
state Disabled
LockerPickup Source code
auto state LockerPickup
CheckTouching, Touch, ValidTouch


Variables Detail

bActive Source code

var bool bActive;

ClosestNode Source code

var ONSPowerCore ClosestNode;

LastTeam Source code

var byte LastTeam;

LockerWeapons Source code

var LockerWeapon LockerWeapons;

Team Source code

var byte Team;

NodeWeaponLocker

bExtraAmmoOnlyOnFirstPickup Source code

var(NodeWeaponLocker) bool bExtraAmmoOnlyOnFirstPickup;

bNeutralIfNodeDisabled Source code

var(NodeWeaponLocker) bool bNeutralIfNodeDisabled;

bNeutralIfNodeNeutral Source code

var(NodeWeaponLocker) bool bNeutralIfNodeNeutral;

bNeverTeamOwned Source code

var(NodeWeaponLocker) bool bNeverTeamOwned;


Delegates Detail

NotifyUpdateLinks Source code

delegate NotifyUpdateLinks ( )


Functions Detail

BotDesireability Source code

function float BotDesireability ( Pawn Bot) )
Only interesting if neutral or on same team.

CheckTouching Source code

simulated function CheckTouching ( )

CheckTouching LockerPickup Source code

simulated function CheckTouching ( ) )

NotifyUpdateLinksHook Source code

function NotifyUpdateLinksHook ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PostNetReceive Source code

simulated function PostNetReceive ( ) )

SpawnLockerWeapon Source code

simulated function SpawnLockerWeapon ( ) )

Touch LockerPickup Source code

simulated function Touch ( Actor Other) )

UpdateTeam Source code

function UpdateTeam ( ) )

UpdateTeamEffect Source code

simulated function UpdateTeamEffect ( ) )

ValidTouch LockerPickup Source code

simulated function bool ValidTouch ( Actor Other) )


Defaultproperties

defaultproperties
{
	Team       = 253
	LastTeam   = 253
	bNetNotify = True
}

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Creation time: Do 14.8.2014 09:58:15.898 - Created with UnCodeX