- Extends
- WeaponLocker
NodeWeaponLocker
Creation date: 2010-07-10 20:06
Last change: $Id$
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- XWeapons.WeaponLocker
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+-- OnslaughtSpecialsLiteV2.NodeWeaponLocker
Inherited Variables from Engine.Pickup |
bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
Inherited Functions from XWeapons.WeaponLocker |
AddCustomer, BeginState, BotDesireability, destroyed, DetourWeight, GetHumanReadableName, HasCustomer, PostNetBeginPlay, ReadyToPickup, Reset, SpawnLockerWeapon, Touch, UpdateHUD, UpdatePrecacheMaterials, ValidTouch |
Inherited Functions from Engine.Pickup |
AddToNavigation, AnnouncePickup, BeginState, BotDesireability, CheckTouching, Destroyed, DetourWeight, EndState, GetHumanReadableName, GetLocalString, GetRespawnTime, InitDroppedPickupFor, IsSuperItem, Landed, MatchStarting, ReadyToPickup, RemoveFromNavigation, Reset, RespawnEffect, SetRespawn, SpawnCopy, StartSleeping, StaticPrecache, Tick, Timer, Touch, Transmogrify, UpdateHUD, ValidTouch |
var bool bActive;
var byte LastTeam;
var byte Team;
NodeWeaponLocker
bExtraAmmoOnlyOnFirstPickup Source code
bNeutralIfNodeDisabled Source code
delegate NotifyUpdateLinks ( )
function
float BotDesireability (
Pawn Bot) )
simulated function CheckTouching ( )
CheckTouching LockerPickup Source code
simulated function CheckTouching ( ) )
function NotifyUpdateLinksHook ( ) )
simulated function PostNetBeginPlay ( ) )
simulated function PostNetReceive ( ) )
simulated function SpawnLockerWeapon ( ) )
simulated function Touch (
Actor Other) )
function UpdateTeam ( ) )
simulated function UpdateTeamEffect ( ) )
ValidTouch LockerPickup Source code
simulated function
bool ValidTouch (
Actor Other) )
defaultproperties
{
Team = 253
LastTeam = 253
bNetNotify = True
}
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Creation time: Do 14.8.2014 09:58:15.898 - Created with
UnCodeX