| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
NodeWeaponLockerEffect Creation date: 2010-07-10 20:09 Last change: $Id$
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Emitter
|
+-- XWeapons.FX_WeaponLocker
|
+-- OnslaughtSpecialsLiteV2.NodeWeaponLockerEffect
| Variables Summary | |
|---|---|
| bool | bDisabled |
| color | TeamColorsCircle[3] |
| color | TeamColorsFlare[3] |
| Functions Summary | ||
|---|---|---|
![]() | NotifyLocalPlayerDead (PlayerController PC)) | |
![]() | SetTeam (byte TeamNum)) | |
![]() | Timer ())) | |
![]() | TurnOff (float Delay)) | |
![]() | TurnOn ())) | |
| Inherited Functions from XWeapons.FX_WeaponLocker |
|---|
| NotifyLocalPlayerDead, Timer, TurnOff |
| Inherited Functions from Engine.Emitter |
|---|
| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
| Variables Detail |
|---|
| Functions Detail |
|---|
NotifyLocalPlayerDead Source code
SetTeam Source code
Timer Source code
TurnOff Source code
TurnOn Source code| Defaultproperties |
|---|
defaultproperties
{
TeamColorsFlare[0] = (R=255,G=96,B=64)
TeamColorsFlare[1] = (R=64,G=128,B=255)
TeamColorsFlare[2] = (R=128,G=255,B=64)
TeamColorsCircle[0] = (R=255,G=128,B=96)
TeamColorsCircle[1] = (R=96,G=128,B=255)
TeamColorsCircle[2] = (R=192,G=255,B=128)
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||