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NodeWeaponLockerEffect Creation date: 2010-07-10 20:09 Last change: $Id$
Core.Object | +-- Engine.Actor | +-- Engine.Emitter | +-- XWeapons.FX_WeaponLocker | +-- OnslaughtSpecialsLiteV2.NodeWeaponLockerEffect
Variables Summary | |
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bool | bDisabled |
color | TeamColorsCircle[3] |
color | TeamColorsFlare[3] |
Functions Summary | ||
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NotifyLocalPlayerDead (PlayerController PC)) | ||
SetTeam (byte TeamNum)) | ||
Timer ())) | ||
TurnOff (float Delay)) | ||
TurnOn ())) |
Inherited Functions from XWeapons.FX_WeaponLocker |
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NotifyLocalPlayerDead, Timer, TurnOff |
Inherited Functions from Engine.Emitter |
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Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { TeamColorsFlare[0] = (R=255,G=96,B=64) TeamColorsFlare[1] = (R=64,G=128,B=255) TeamColorsFlare[2] = (R=128,G=255,B=64) TeamColorsCircle[0] = (R=255,G=128,B=96) TeamColorsCircle[1] = (R=96,G=128,B=255) TeamColorsCircle[2] = (R=192,G=255,B=128) } |
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