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TriggeredWeaponBase Creation date: 2010-08-22 13:24 Last change: $Id$
Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xPickUpBase
      |   
      +-- XGame.xWeaponBase
         |   
         +-- OnslaughtSpecialsLiteV2.TriggeredWeaponBase
| Variables Summary | |
|---|---|
| TriggeredWeaponBase | |
| bool | bShouldRespawn | 
| Inherited Variables from XGame.xWeaponBase | 
|---|
| WeaponType | 
| Inherited Variables from Engine.xPickUpBase | 
|---|
| bDelayedSpawn, ExtraPathCost, myEmitter, myMarker, myPickUp, NewDrawScale, NewPrePivot, NewStaticMesh, PowerUp, SpawnHeight, SpiralEmitter | 
| Functions Summary | ||
|---|---|---|
![]()  | FadeOutPickup ())) | |
![]()  | PostBeginPlay ())) | |
![]()  | Reset ())) TriggerTurnOn  | |
![]()  | Trigger (Actor Origin, Pawn Causer)) TriggerToggle  | |
![]()  | Trigger (Actor Origin, Pawn Causer)) TriggerTurnOn  | |
![]()  | UnTrigger (Actor Origin, Pawn Causer)) TriggerControl  | |
| Inherited Functions from XGame.xWeaponBase | 
|---|
| CheckForErrors, GetInventoryGroup, PostBeginPlay | 
| Inherited Functions from Engine.xPickUpBase | 
|---|
| CheckForErrors, GetInventoryGroup, PostBeginPlay, SpawnPickup, TurnOn | 
| States Summary | 
|---|
| TriggerControl Source code | 
|---|
	 state TriggerControl extends TriggerTurnOn/** Triggering ensures the weapon is spawned, untrigger or reset ensures it's gone. */  | 
| UnTrigger | 
| TriggerToggle Source code | 
|---|
	 state TriggerToggle extends TriggerTurnOn/** Triggering spawns the weapon, triggering again or reset removes it. */  | 
| Trigger | 
| TriggerTurnOn Source code | 
|---|
	auto state TriggerTurnOn  /** Triggering ensures the weapon is spawned, reset removes it. */  | 
| Reset, Trigger | 
| Variables Detail | 
|---|
Should the weapon respawn automatically after being picked up?
| Functions Detail | 
|---|
 FadeOutPickup  Source codeGet rid of the pickup with proper visual effects.
 PostBeginPlay  Source code
 Reset TriggerTurnOn Source code
 Trigger TriggerToggle Source code
 Trigger TriggerTurnOn Source code
 UnTrigger TriggerControl Source code| Defaultproperties | 
|---|
defaultproperties
{
	InitialState = TriggerControl
	Skins      = ()
	StaticMesh = 2k4chargerMESHES.WeaponChargerMESH-DS
	PrePivot   = (Z=3.7)
	DrawScale  = 0.5
}
 | 
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