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OnslaughtSpecialsLiteV2.TriggeredWeaponBase

Extends
xWeaponBase

TriggeredWeaponBase Creation date: 2010-08-22 13:24 Last change: $Id$

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.xPickUpBase
      |   
      +-- XGame.xWeaponBase
         |   
         +-- OnslaughtSpecialsLiteV2.TriggeredWeaponBase

Variables Summary
TriggeredWeaponBase
boolbShouldRespawn
Inherited Variables from XGame.xWeaponBase
WeaponType
Inherited Variables from Engine.xPickUpBase
bDelayedSpawn, ExtraPathCost, myEmitter, myMarker, myPickUp, NewDrawScale, NewPrePivot, NewStaticMesh, PowerUp, SpawnHeight, SpiralEmitter

Functions Summary
function FadeOutPickup ()))
function PostBeginPlay ()))
function Reset ()))
TriggerTurnOn
function Trigger (Actor Origin, Pawn Causer))
TriggerToggle
function Trigger (Actor Origin, Pawn Causer))
TriggerTurnOn
function UnTrigger (Actor Origin, Pawn Causer))
TriggerControl
Inherited Functions from XGame.xWeaponBase
CheckForErrors, GetInventoryGroup, PostBeginPlay
Inherited Functions from Engine.xPickUpBase
CheckForErrors, GetInventoryGroup, PostBeginPlay, SpawnPickup, TurnOn

States Summary
TriggerControl Source code
state TriggerControl extends TriggerTurnOn
/** Triggering ensures the weapon is spawned, untrigger or reset ensures it's gone. */
UnTrigger
TriggerToggle Source code
state TriggerToggle extends TriggerTurnOn
/** Triggering spawns the weapon, triggering again or reset removes it. */
Trigger
TriggerTurnOn Source code
auto state TriggerTurnOn
/** Triggering ensures the weapon is spawned, reset removes it. */
Reset, Trigger


Variables Detail

TriggeredWeaponBase

bShouldRespawn Source code

var(TriggeredWeaponBase) bool bShouldRespawn;
Should the weapon respawn automatically after being picked up?


Functions Detail

FadeOutPickup Source code

function FadeOutPickup ( ) )
Get rid of the pickup with proper visual effects.

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Reset TriggerTurnOn Source code

function Reset ( ) )

Trigger TriggerToggle Source code

function Trigger ( Actor Origin, Pawn Causer) )

Trigger TriggerTurnOn Source code

function Trigger ( Actor Origin, Pawn Causer) )

UnTrigger TriggerControl Source code

function UnTrigger ( Actor Origin, Pawn Causer) )


Defaultproperties

defaultproperties
{
	InitialState = TriggerControl


	Skins      = ()
	StaticMesh = 2k4chargerMESHES.WeaponChargerMESH-DS
	PrePivot   = (Z=3.7)
	DrawScale  = 0.5
}

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Creation time: Do 14.8.2014 09:58:25.474 - Created with UnCodeX