| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
TriggeredWeaponBase Creation date: 2010-08-22 13:24 Last change: $Id$
Core.Object
|
+-- Engine.Actor
|
+-- Engine.xPickUpBase
|
+-- XGame.xWeaponBase
|
+-- OnslaughtSpecialsLiteV2.TriggeredWeaponBase
| Variables Summary | |
|---|---|
| TriggeredWeaponBase | |
| bool | bShouldRespawn |
| Inherited Variables from XGame.xWeaponBase |
|---|
| WeaponType |
| Inherited Variables from Engine.xPickUpBase |
|---|
| bDelayedSpawn, ExtraPathCost, myEmitter, myMarker, myPickUp, NewDrawScale, NewPrePivot, NewStaticMesh, PowerUp, SpawnHeight, SpiralEmitter |
| Functions Summary | ||
|---|---|---|
![]() | FadeOutPickup ())) | |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) TriggerTurnOn | |
![]() | Trigger (Actor Origin, Pawn Causer)) TriggerToggle | |
![]() | Trigger (Actor Origin, Pawn Causer)) TriggerTurnOn | |
![]() | UnTrigger (Actor Origin, Pawn Causer)) TriggerControl | |
| Inherited Functions from XGame.xWeaponBase |
|---|
| CheckForErrors, GetInventoryGroup, PostBeginPlay |
| Inherited Functions from Engine.xPickUpBase |
|---|
| CheckForErrors, GetInventoryGroup, PostBeginPlay, SpawnPickup, TurnOn |
| States Summary |
|---|
| TriggerControl Source code |
|---|
state TriggerControl extends TriggerTurnOn/** Triggering ensures the weapon is spawned, untrigger or reset ensures it's gone. */ |
| UnTrigger |
| TriggerToggle Source code |
|---|
state TriggerToggle extends TriggerTurnOn/** Triggering spawns the weapon, triggering again or reset removes it. */ |
| Trigger |
| TriggerTurnOn Source code |
|---|
auto state TriggerTurnOn /** Triggering ensures the weapon is spawned, reset removes it. */ |
| Reset, Trigger |
| Variables Detail |
|---|
Should the weapon respawn automatically after being picked up?
| Functions Detail |
|---|
FadeOutPickup Source codeGet rid of the pickup with proper visual effects.
PostBeginPlay Source code
Reset TriggerTurnOn Source code
Trigger TriggerToggle Source code
Trigger TriggerTurnOn Source code
UnTrigger TriggerControl Source code| Defaultproperties |
|---|
defaultproperties
{
InitialState = TriggerControl
Skins = ()
StaticMesh = 2k4chargerMESHES.WeaponChargerMESH-DS
PrePivot = (Z=3.7)
DrawScale = 0.5
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||