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xTeamMaterialSwitch Creation date: 2010-07-07 10:30 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- XGame.xTeamBanner | +-- OnslaughtSpecialsLiteV2.xTeamMaterialSwitch
Variables Summary | |
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xTeamMaterialSwitch | |
MaterialSwitch | MaterialSwitch |
Combiner | TeamSymbolCombiners[2] |
Inherited Variables from XGame.xTeamBanner |
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GRI, Team |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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PostBeginPlay ())) | ||
UpdateForTeam ())) |
Inherited Functions from XGame.xTeamBanner |
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PostBeginPlay, PostNetBeginPlay, SetGRI, Trigger, UpdateForTeam |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Variables Detail |
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A MaterialSwitch with 4 materials: red, blue, neutral and disabled
Combiners to apply the team symbols to. The symbol material is applied to Material2.
Functions Detail |
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Defaultproperties |
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defaultproperties { DrawType = DT_Sprite Texture = Texture'Engine.S_MaterialTrigger' Mesh = None bCollideActors = False bHidden = True Begin Object Class=ConstantColor Name=RedTeamColor Color = (R=255,G=0,B=0,A=255) End Object Begin Object Class=ConstantColor Name=BlueTeamColor Color = (R=32,G=64,B=255,A=255) End Object Begin Object Class=ConstantColor Name=NeutralColor Color = (R=192,G=192,B=192,A=255) End Object Begin Object Class=ConstantColor Name=DisabledColor Color = (R=64,G=64,B=64,A=255) End Object Begin Object Class=MaterialSwitch Name=TeamSwitch Materials = (RedTeamColor,BlueTeamColor,NeutralColor,DisabledColor) End Object MaterialSwitch = MaterialSwitch'TeamSwitch' } |
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