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xTeamMaterialSwitch Creation date: 2010-07-07 10:30 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
|
+-- Engine.Decoration
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+-- XGame.xTeamBanner
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+-- OnslaughtSpecialsLiteV2.xTeamMaterialSwitch
| Variables Summary | |
|---|---|
| xTeamMaterialSwitch | |
| MaterialSwitch | MaterialSwitch |
| Combiner | TeamSymbolCombiners[2] |
| Inherited Variables from XGame.xTeamBanner |
|---|
| GRI, Team |
| Inherited Variables from Engine.Decoration |
|---|
| bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | UpdateForTeam ())) | |
| Inherited Functions from XGame.xTeamBanner |
|---|
| PostBeginPlay, PostNetBeginPlay, SetGRI, Trigger, UpdateForTeam |
| Inherited Functions from Engine.Decoration |
|---|
| BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
| Variables Detail |
|---|
A MaterialSwitch with 4 materials: red, blue, neutral and disabled
Combiners to apply the team symbols to. The symbol material is applied to Material2.
| Functions Detail |
|---|
PostBeginPlay Source code
UpdateForTeam Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType = DT_Sprite
Texture = Texture'Engine.S_MaterialTrigger'
Mesh = None
bCollideActors = False
bHidden = True
Begin Object Class=ConstantColor Name=RedTeamColor
Color = (R=255,G=0,B=0,A=255)
End Object
Begin Object Class=ConstantColor Name=BlueTeamColor
Color = (R=32,G=64,B=255,A=255)
End Object
Begin Object Class=ConstantColor Name=NeutralColor
Color = (R=192,G=192,B=192,A=255)
End Object
Begin Object Class=ConstantColor Name=DisabledColor
Color = (R=64,G=64,B=64,A=255)
End Object
Begin Object Class=MaterialSwitch Name=TeamSwitch
Materials = (RedTeamColor,BlueTeamColor,NeutralColor,DisabledColor)
End Object
MaterialSwitch = MaterialSwitch'TeamSwitch'
}
|
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