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OnslaughtSpecialsLiteV2.xTeamMonitorA

Extends
xTeamMonitor

xTeamMonitorA Creation date: 2010-07-07 10:47 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- XGame.xTeamBanner
         |   
         +-- OnslaughtSpecialsLiteV2.xTeamMonitor
            |   
            +-- OnslaughtSpecialsLiteV2.xTeamMonitorA

Variables Summary
Inherited Variables from OnslaughtSpecialsLiteV2.xTeamMonitor
BlueTeamShader, DisabledShader, NeutralShader, RedTeamShader, TeamSkinIndex, TeamSymbolCombiners[2]
Inherited Variables from XGame.xTeamBanner
GRI, Team

Functions Summary
Inherited Functions from OnslaughtSpecialsLiteV2.xTeamMonitor
PostBeginPlay, UpdateForTeam, UpdatePrecacheMaterials
Inherited Functions from XGame.xTeamBanner
PostBeginPlay, PostNetBeginPlay, SetGRI, Trigger, UpdateForTeam


Defaultproperties

defaultproperties
{
	StaticMesh = StaticMesh'XGame_StaticMeshes.GameObjects.MonitorA'
	DrawScale = 2.5
	TeamSkinIndex = 2
}



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Creation time: Do 14.8.2014 09:58:30.870 - Created with UnCodeX