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xTeamMonitorA Creation date: 2010-07-07 10:47 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- XGame.xTeamBanner
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+-- OnslaughtSpecialsLiteV2.xTeamMonitor
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+-- OnslaughtSpecialsLiteV2.xTeamMonitorA
| Variables Summary |
|---|
| Inherited Variables from OnslaughtSpecialsLiteV2.xTeamMonitor |
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| BlueTeamShader, DisabledShader, NeutralShader, RedTeamShader, TeamSkinIndex, TeamSymbolCombiners[2] |
| Inherited Variables from XGame.xTeamBanner |
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| GRI, Team |
| Functions Summary |
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| Inherited Functions from OnslaughtSpecialsLiteV2.xTeamMonitor |
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| PostBeginPlay, UpdateForTeam, UpdatePrecacheMaterials |
| Inherited Functions from XGame.xTeamBanner |
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| PostBeginPlay, PostNetBeginPlay, SetGRI, Trigger, UpdateForTeam |
| Defaultproperties |
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defaultproperties
{
StaticMesh = StaticMesh'XGame_StaticMeshes.GameObjects.MonitorA'
DrawScale = 2.5
TeamSkinIndex = 2
}
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