- Extends
- xTeamBanner
- Modifiers
- hidecategories ( xTeamBanner )
xTeamMonitor
Creation date: 2010-07-07 10:32
Last change: $Id$
Copyright © 2010, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Decoration
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+-- XGame.xTeamBanner
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+-- OnslaughtSpecialsLiteV2.xTeamMonitor
Direct Known Subclasses:
xTeamMonitorA, xTeamMonitorB, xTeamMonitorC
Inherited Variables from Engine.Decoration |
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Inherited Functions from Engine.Decoration |
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
xTeamMonitor
TeamSymbolCombiners[2] Source code
simulated function PostBeginPlay ( ) )
simulated function UpdateForTeam ( ) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
defaultproperties
{
DrawType = DT_StaticMesh
Mesh = None
bUnlit = False
bProjTarget = True
bCollideActors = True
bBlockActors = True
bBlockKarma = True
bWorldGeometry = True
RedTeamShader = Shader'XGameTextures.SuperPickups.RedScreenS'
BlueTeamShader = Shader'XGameTextures.SuperPickups.BlueScreenS'
NeutralShader = Shader'XGameTextures.SuperPickups.GreyScreenS'
DisabledShader = Shader'XGameTextures.SuperPickups.BlackScreenS'
TeamSymbolCombiners[0] = Combiner'XGameTextures.SuperPickups.RedTeamScreenC'
TeamSymbolCombiners[1] = Combiner'XGameTextures.SuperPickups.BlueTeamScreenC'
}
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Creation time: Do 14.8.2014 09:58:30.862 - Created with
UnCodeX