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OnslaughtSpecialsLiteV2.xTeamMonitor

Extends
xTeamBanner
Modifiers
hidecategories ( xTeamBanner )

xTeamMonitor Creation date: 2010-07-07 10:32 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- XGame.xTeamBanner
         |   
         +-- OnslaughtSpecialsLiteV2.xTeamMonitor

Direct Known Subclasses:

xTeamMonitorA, xTeamMonitorB, xTeamMonitorC

Variables Summary
xTeamMonitor
MaterialBlueTeamShader
MaterialDisabledShader
MaterialNeutralShader
MaterialRedTeamShader
byteTeamSkinIndex
CombinerTeamSymbolCombiners[2]
Inherited Variables from XGame.xTeamBanner
GRI, Team
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function PostBeginPlay ()))
function UpdateForTeam ()))
function UpdatePrecacheMaterials ()))
Inherited Functions from XGame.xTeamBanner
PostBeginPlay, PostNetBeginPlay, SetGRI, Trigger, UpdateForTeam
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Variables Detail

xTeamMonitor

BlueTeamShader Source code

var(xTeamMonitor) Material BlueTeamShader;
Monitor screen material for blue team.

DisabledShader Source code

var(xTeamMonitor) Material DisabledShader;
Disabled monitor screen material.

NeutralShader Source code

var(xTeamMonitor) Material NeutralShader;
Neutral monitor screen material.

RedTeamShader Source code

var(xTeamMonitor) Material RedTeamShader;
Monitor screen material for red team.

TeamSkinIndex Source code

var(xTeamMonitor) byte TeamSkinIndex;
Index of the Skins slot the team material is applied to.

TeamSymbolCombiners[2] Source code

var(xTeamMonitor) Combiner TeamSymbolCombiners[2];
Combiners to apply the team symbols to. The symbol material is applied to Material2.


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

UpdateForTeam Source code

simulated function UpdateForTeam ( ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
	DrawType       = DT_StaticMesh
	Mesh           = None
	bUnlit         = False
	bProjTarget    = True
	bCollideActors = True
	bBlockActors   = True
	bBlockKarma    = True
	bWorldGeometry = True
	
	RedTeamShader  = Shader'XGameTextures.SuperPickups.RedScreenS'
	BlueTeamShader = Shader'XGameTextures.SuperPickups.BlueScreenS'
	NeutralShader  = Shader'XGameTextures.SuperPickups.GreyScreenS'
	DisabledShader = Shader'XGameTextures.SuperPickups.BlackScreenS'
	
	TeamSymbolCombiners[0] = Combiner'XGameTextures.SuperPickups.RedTeamScreenC'
	TeamSymbolCombiners[1] = Combiner'XGameTextures.SuperPickups.BlueTeamScreenC'
}



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Creation time: Do 14.8.2014 09:58:30.862 - Created with UnCodeX