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ServerDecals.DecalReplicationInfo

Extends
ReplicationInfo
Modifiers
dependson ( MapDecals )

DecalReplicationInfo Creation date: 2010-07-15 11:08 Last change: $Id$ Copyright © 2010, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- ServerDecals.DecalReplicationInfo

Variables Summary
TRepDecalRepDecal
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Structures Summary
TRepDecal
ProjTexture, Location, Rotation, MaterialBlendingOp, FrameBufferBlendingOp, DrawScale, FOV, MaxTraceDistance, bProjectBSP, bProjectTerrain, bProjectStaticMesh, bProjectParticles, bProjectActor, bClipBSP, bClipStaticMesh, bProjectOnUnlit, bGradient, bProjectOnBackfaces, bProjectOnAlpha, bProjectOnParallelBSP, ProjectTag

Functions Summary
function PostNetReceive ()))
functionrotator RotationVector (vector V))
function SetDecal (MapDecals.TDecal Decal))
function SpawnDecal ()))
functionvector VectorRotation (rotator R))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

RepDecal Source code

var TRepDecal RepDecal;
Replicated projectile properties.


Structures Detail

TRepDecal Source code

struct TRepDecal
{
var bool bClipBSP;
var bool bClipStaticMesh;
var bool bGradient;
var bool bProjectActor;
var bool bProjectBSP;
var bool bProjectOnAlpha;
var bool bProjectOnBackfaces;
var bool bProjectOnParallelBSP;
var bool bProjectOnUnlit;
var bool bProjectParticles;
var bool bProjectStaticMesh;
var bool bProjectTerrain;
var float DrawScale;
var byte FOV;
var Projector.EProjectorBlending FrameBufferBlendingOp;
var vector Location;
var Projector.EProjectorBlending MaterialBlendingOp;
var int MaxTraceDistance;
var name ProjectTag;
var Material ProjTexture;
var vector Rotation;
};



Functions Detail

PostNetReceive Source code

simulated function PostNetReceive ( ) )

RotationVector Source code

static final function rotator RotationVector ( vector V) )

SetDecal Source code

function SetDecal ( MapDecals.TDecal Decal) )

SpawnDecal Source code

simulated function SpawnDecal ( ) )

VectorRotation Source code

static final function vector VectorRotation ( rotator R) )


Defaultproperties

defaultproperties
{
	bNetNotify = True
}



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Creation time: Sa 23.8.2014 09:18:10.195 - Created with UnCodeX