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SpawnWithLockerWeapons.SpawnWithLockerWeapons

Extends
Mutator

SpawnWithLockerWeapons Creation date: 2009-02-07 13:19 Last change: $Id$

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.Mutator
         |   
         +-- SpawnWithLockerWeapons.SpawnWithLockerWeapons

Variables Summary
array<WeaponLocker>AllLockers
array<TBestLocker>BestLockers
boolbInitialized
array<UnrealPawn>SpawnedPlayers
Inherited Variables from Engine.Mutator
bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Structures Summary
TBestLocker
Start, Locker

Functions Summary
functionWeaponLocker GetBestLocker (Actor Start))
function Initialize ()))
function ModifyPlayer (Pawn Other))
Inherited Functions from Engine.Mutator
AddMutator, AlwaysKeep, CanEnterVehicle, CanLeaveVehicle, CheckRelevance, CheckReplacement, Destroyed, DriverEnteredVehicle, DriverLeftVehicle, GetDefaultWeapon, GetInventoryClass, GetInventoryClassOverride, GetServerDetails, GetServerPlayers, IsRelevant, ModifyLogin, ModifyPlayer, Mutate, MutatorFillPlayInfo, MutatorIsAllowed, MyDefaultWeapon, NewRecommendCombo, NotifyLogout, OverrideDownload, ParseChatPercVar, PlayerChangedClass, PreBeginPlay, RecommendCombo, ReplaceWith, ServerTraveling
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Variables Detail

AllLockers Source code

var array<WeaponLocker> AllLockers;

BestLockers Source code

var array<TBestLocker> BestLockers;

bInitialized Source code

var bool bInitialized;

SpawnedPlayers Source code

var array<UnrealPawn> SpawnedPlayers;


Structures Detail

TBestLocker Source code

struct TBestLocker
{
var WeaponLocker Locker;
var Actor Start;
};



Functions Detail

GetBestLocker Source code

function WeaponLocker GetBestLocker ( Actor Start) )

Initialize Source code

function Initialize ( ) )

ModifyPlayer Source code

function ModifyPlayer ( Pawn Other) )


Defaultproperties

defaultproperties
{
	FriendlyName = "Spawn with locker weapons"
	Description  = "Spawning players are automatically equiped with all weapons from the nearest weapon locker."
}

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Creation time: Sa 23.8.2014 09:18:29.411 - Created with UnCodeX