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SpawnWithLockerWeapons Creation date: 2009-02-07 13:19 Last change: $Id$
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
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+-- Engine.Mutator
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+-- SpawnWithLockerWeapons.SpawnWithLockerWeapons
| Variables Summary | |
|---|---|
| array<WeaponLocker> | AllLockers |
| array<TBestLocker> | BestLockers |
| bool | bInitialized |
| array<UnrealPawn> | SpawnedPlayers |
| Inherited Variables from Engine.Mutator |
|---|
| bAddToServerPackages, bUserAdded, ConfigMenuClassName, DefaultWeapon, DefaultWeaponName, Description, FriendlyName, GroupName, IconMaterialName, NextMutator |
| Inherited Variables from Engine.Info |
|---|
| BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
| Structures Summary | ||
|---|---|---|
| TBestLocker Start, Locker | ||
| Functions Summary | ||
|---|---|---|
![]() | WeaponLocker | GetBestLocker (Actor Start)) |
![]() | Initialize ())) | |
![]() | ModifyPlayer (Pawn Other)) | |
| Inherited Functions from Engine.Info |
|---|
| AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
| Variables Detail |
|---|
| Structures Detail |
|---|
| Functions Detail |
|---|
GetBestLocker Source code
Initialize Source code
ModifyPlayer Source code| Defaultproperties |
|---|
defaultproperties
{
FriendlyName = "Spawn with locker weapons"
Description = "Spawning players are automatically equiped with all weapons from the nearest weapon locker."
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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