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StormCasterV2.StormCasterFire

Extends
PainterFire

Storm Caster fire mode Copyright © 2013, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.PainterFire
      |   
      +-- StormCasterV2.StormCasterFire

Variables Summary
StormCasterFire
floatMinOtherStormDistance
floatMinTraceHeight
Inherited Variables from XWeapons.PainterFire
AquiredSound, bAlreadyMarked, bDoHit, Beam, bInitialMark, bMarkStarted, bValidMark, EndEffect, IonCannon, MarkLocation, MarkSound, MarkTime, PaintDuration, TAGAquiredForce, TAGFireForce, TAGMarkForce, TraceRange, UpTime
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
function BeginState ()))
Paint
function ModeTick (float DeltaTime))
Paint
functionbool StormNearby (vector TestLocation))
Paint
Inherited Functions from XWeapons.PainterFire
AdjustAim, BeginState, DestroyEffects, DoFireEffect, EndState, GetFireStart, MaxRange, ModeHoldFire, ModeTick, StartBerserk, StartSuperBerserk, StopBerserk, StopFiring, Timer
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update

States Summary
Paint Source code
state Paint
/** Check for valid ion cannon target location. */
BeginState, ModeTick, StormNearby


Variables Detail

StormCasterFire

MinOtherStormDistance Source code

var(StormCasterFire) float MinOtherStormDistance;

MinTraceHeight Source code

var(StormCasterFire) float MinTraceHeight;


Functions Detail

BeginState Paint Source code

function BeginState ( ) )

ModeTick Paint Source code

function ModeTick ( float DeltaTime) )

StormNearby Paint Source code

function bool StormNearby ( vector TestLocation) )


Defaultproperties

defaultproperties
{
	MinTraceHeight = 5000.0
	MinOtherStormDistance = 10000.0
}

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Creation time: Do 14.8.2014 09:58:22.672 - Created with UnCodeX