| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- Engine.WeaponFire | +-- XWeapons.PainterFire
ONSPainterFire, StormCasterFire
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| bool | bAlreadyMarked |
| bool | bDoHit |
| PainterBeamEffect | Beam |
| bool | bInitialMark |
| bool | bMarkStarted |
| bool | bValidMark |
| Vector | EndEffect |
| IonCannon | IonCannon |
| Vector | MarkLocation |
| float | MarkTime |
| float | UpTime |
| PainterFire | |
| Sound | AquiredSound |
| Sound | MarkSound |
| float | PaintDuration |
| String | TAGAquiredForce |
| String | TAGFireForce |
| String | TAGMarkForce |
| float | TraceRange |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | Rotator | AdjustAim (Vector Start, float InAimError)) Paint |
![]() | BeginState ())) Paint | |
![]() | DestroyEffects ())) | |
![]() | DoFireEffect ())) | |
![]() | EndState ())) Paint | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z)) |
![]() | float | MaxRange ())) |
![]() | ModeHoldFire ())) | |
![]() | ModeTick (float dt)) Paint | |
![]() | StartBerserk ())) | |
![]() | StartSuperBerserk ())) | |
![]() | StopBerserk ())) | |
![]() | StopFiring ())) Paint | |
![]() | Timer ())) Paint | |
| States Summary |
|---|
| Paint Source code |
|---|
|
state Paint |
| AdjustAim, BeginState, EndState, ModeTick, StopFiring, Timer |
| Variables Detail |
|---|
| Functions Detail |
|---|
AdjustAim Paint Source code
BeginState Paint Source code
DestroyEffects Source code
DoFireEffect Source code
EndState Paint Source code
GetFireStart Source code
MaxRange Source code
ModeHoldFire Source code
ModeTick Paint Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code
StopFiring Paint Source code
Timer Paint Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'BallAmmo'
AmmoPerFire=1
bInstantHit=true
FireAnim=Fire
FireEndAnim=None
TraceRange=10000
FireRate=0.6
bFireOnRelease=true
BotRefireRate=1.0
WarnTargetPct=+0.1
bSplashDamage=true
bRecommendSplashDamage=true
PaintDuration=1.2
MarkSound=Sound'WeaponSounds.TAGRifle.TagFireB'
AquiredSound=Sound'WeaponSounds.TAGRifle.TagTargetAquired'
TAGFireForce="TAGFireA"
TAGMarkForce="TAGFireB"
TAGAquiredForce="TAGAquire"
}
|
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