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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.PainterFire
ONSPainterFire, StormCasterFire
Constants Summary |
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Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bAlreadyMarked |
bool | bDoHit |
PainterBeamEffect | Beam |
bool | bInitialMark |
bool | bMarkStarted |
bool | bValidMark |
Vector | EndEffect |
IonCannon | IonCannon |
Vector | MarkLocation |
float | MarkTime |
float | UpTime |
PainterFire | |
Sound | AquiredSound |
Sound | MarkSound |
float | PaintDuration |
String | TAGAquiredForce |
String | TAGFireForce |
String | TAGMarkForce |
float | TraceRange |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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Rotator | AdjustAim (Vector Start, float InAimError)) Paint | |
BeginState ())) Paint | ||
DestroyEffects ())) | ||
DoFireEffect ())) | ||
EndState ())) Paint | ||
vector | GetFireStart (vector X, vector Y, vector Z)) | |
float | MaxRange ())) | |
ModeHoldFire ())) | ||
ModeTick (float dt)) Paint | ||
StartBerserk ())) | ||
StartSuperBerserk ())) | ||
StopBerserk ())) | ||
StopFiring ())) Paint | ||
Timer ())) Paint |
States Summary |
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Paint Source code |
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state Paint |
AdjustAim, BeginState, EndState, ModeTick, StopFiring, Timer |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'BallAmmo' AmmoPerFire=1 bInstantHit=true FireAnim=Fire FireEndAnim=None TraceRange=10000 FireRate=0.6 bFireOnRelease=true BotRefireRate=1.0 WarnTargetPct=+0.1 bSplashDamage=true bRecommendSplashDamage=true PaintDuration=1.2 MarkSound=Sound'WeaponSounds.TAGRifle.TagFireB' AquiredSound=Sound'WeaponSounds.TAGRifle.TagTargetAquired' TAGFireForce="TAGFireA" TAGMarkForce="TAGFireB" TAGAquiredForce="TAGAquire" } |
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