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Copyright (c) 2005 by Wormbo
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- XWeapons.PainterPickup | +-- StormCasterV2.StormCasterPickup
Variables Summary |
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Inherited Variables from XWeapons.UTWeaponPickup |
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LockerOffset, StandUp |
Functions Summary |
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Inherited Functions from XWeapons.PainterPickup |
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GetRespawnTime, PrebeginPlay, SetWeaponStay, StaticPrecache, UpdatePrecacheMaterials |
Inherited Functions from XWeapons.UTWeaponPickup |
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BeginState, ClientTrigger, RespawnEffect, Tick |
Defaultproperties |
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defaultproperties { InventoryType=class'StormCaster' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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